Everett E. Proctor on 1 May 2003 17:08:01 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [eia] escrow for 2nd's |
I'm divided on this. I can't argue with wanting to speed the game up. However, I don't like not letting a player make his own decisions. However, there have been some very long delays (and I have been one of the guilty parties.) However I don't like one player making decisions for 2 countries. However I do think the game will pick up (barring the unexpected, I have my next 6 months figured out and ready to send). > > > Decisions like guard committal are hardly trivial things I'll leave up for > > grabs either. > > I don't recall saying that they were trivial. That's the point of choosing > someone (for instance, an ally) who you can trust to make decisions that are > in your country's best interests. > > > But I won't hand off important decisions to > > someone else because there is a desire to make this game a major life > priority. > > > > Mike, no one is trying to make the game a major life priority. (I'm student > teaching right now and barely have enough time to read and respond to > email.) We'd just like to see the game end some day, preferably in less > than 10 years. At our present pace, we are going slower than 1 month per > turn. At that rate of speed, we might as well all just quit right now. > Now, I realize that you are saying that you expect things to speed up. > And I hope you are right. But even if you are right and things do speed up > for the time being, I still don't think that the rest of us should *ever* be > subjected to lengthy pauses like the ones we were recently subjected to. To > take one example, I don't care how many battles a player is fighting, there > is *never* any reason for the rest of us to wait 5 days for a player to > decide whether he will take a +1 in the first round of combat. I don't care > if that player didn't get the email, couldn't log on to the internet, or got > hit by a bus. If there is a mechanism we can use that would allow these > incremental decisions to be made more quickly with minimal loss of player > sovereignty, then we should use it. > > Let me be clear: I am not saying that *any* decision in this game is > trivial. On the contrary, the decision whether to take a +1 in the first > round of a combat could make or break the battle! (But aren't all decisions > like that?) What I am saying is that if a player is (for whatever reason) > unable to keep things moving, some trusted individual should be designated > who can make the decision for that person so that the rest of us do not have > to wait. I just see it as common courtesy. > We all understand that life intrudes sometimes, but I don't see why the > rest of us should have to wait for a single player to get his life together > when a trusted ally could make the necessary decisions for him. > > > My personal feeling is you guys are way too fixated on making this game as > > fast as possible. > > I would put it differently. I would say that I am interested in ending the > game in as few (real) years as is feasible without sacrificing the spirit of > the game. The longer this game takes, the less chance that we will ever > finish it. I'm sure we all agree that it would be a shame to see all this > effort wasted. I think that if we can find strategies to speed the game up > (from its current unsustainable rate), that's a good thing. If that counts > as a fixation, then fine. I'm fixated. > Regardless, though, I think it is only common courtesy for someone to do > what they can to keep from inconveniencing others. Since holding up the > game is an inconvenience to the other players, I would hope that everyone > would be interested in finding strategies to speed up the game at a minimal > sacrifice to each player's national interest. By handpicking the individual > who would take control (temporarily - until you regain control of your life > or until the next major Phase of the turn, whichever comes first), it should > be possible to minimize the possibility that that individual would make > decisions that are not in your country's interest. Obviously, the optimal > situation would be for each player to make their own decisions all the time. > But if for some reason a player is "lagging" and (either avoidably or > unavoidably) holding the rest of us back, there should be some mechanism to > deal with that. > > Now obviously, I'm not in charge here. So if people think we are better > off without such a system, then that's fine. Or if people would like to > tinker with the timeframes, that's fine, too. It was only a suggestion. > But one way or the other, this game *has* to move faster! In an email > sometime in the last week, Danny suggested a goal of a turn every 2 weeks. > I think that's an excellent target. (At that rate the game would only last > 5 years instead of the 12 year pace we are currently on.) Maybe we can meet > that goal without a backup system. But I think a backup system (like the > one I proposed) would be of great use when things start to slow down again > (as they almost certainly will). > > kdh > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia -- Everett E. Proctor <spiritmast@xxxxxxxxxxxxxxxx> Play Sanctum: Online CCG http://www.sanctum.nioga.net/ _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia