Joel Uckelman on 10 Apr 2003 22:45:00 -0000 |
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Re: [eia] political points after a battle |
Thus spake Michael Gorman: > At 10:55 PM 4/9/2003 -0500, you wrote: > >Thus spake Michael Gorman: > > > > > > I would expect it to be handled as if the two nations had just made > > > peace. Which is useless as the access conditions after peace are > > > completely undefined in the game. > > > > > > >The only rule I see that seems relevant is 10.3.1.1, which deals with > >moving through neutral minors. It prohibits occupying cities and building > >depots. > > > >On the other hand, it makes no sense for a garrison to disappear. They're > >not an occupying force, so I would imagine that they stick around until you > >come back for them. Of course you wouldn't be able to declare war on a > >minor like that until you first moved all of your troops out of its > >territory. > > > >-- > >J. > The question is, how can you come back and get the garrison out? You > normally can't enter a neutral nation without first declaring war. So, how > do you collect the garrison? What rights to build depots, move corps and > the like do you have? You can't build depots, nor can you occupy cities. But nothing prohibits you from moving through a neutral (and picking up your garrison on the way). 10.3.1.1 explicitly *allows* moving and tracing supply through minor neutrals. BTW, you should send in your tactic for 2nd Nemirov... -- J. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia