J.J. Young on 17 Mar 2003 15:15:01 -0000 |
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Re: [eia] rule change proposal - new corps |
I am mildly opposed to the rule change, as I foresee it being overused, with corps splitting into smaller segments for relatively trivial reasons. As written, the rule places a restraint (but not a restriction) on how many new corps will be placed. This tends toward a "fewer, bigger corps" game, which I think is good. -JJY ----- Original Message ----- From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Monday, March 17, 2003 9:34 AM Subject: Re: [eia] rule change proposal - new corps > As Everett pointed out once before, the rules assume that everyone's > national card will be public knowledge. So the original intent of the rules > was that there *would* be a way to verify compliance with this and every > other economic aspect of the rules. *We* have chosen to modify the rules > and keep our national cards hidden in order to create a "fog of war" > atmosphere in the game. While I think the fog of war makes the game more > exciting, we should acknowledge that this house rule of ours has resulted in > a situation where players will have very poor incentives to own up to costly > accounting errors. My common sense (as well as my background in economics) > tell me that this is a bad situation to be in, and we should rectify it if > possible. > In addition, we should also recognize that some of the people playing > this game have significantly more experience with it than others. Those > people are much less likely to find themselves with no where to place new > units simply because they are more familiar with the game. That gives those > of us who have played the game before *even more* of an advantage over the > new guys. That just doesn't seem right to me. > > But unless Mike changes his mind, I don't think we should change this > rule. In general, I think rule changes should be unanimous. If someone > voices strong opposition (as Mike has), then we should leave things be. > > kdh > > ----- Original Message ----- > From: "Michael Gorman" <mpgorman@xxxxxxxxxxxxxxxxx> > To: <eia@xxxxxxxxx> > Sent: Monday, March 17, 2003 2:14 AM > Subject: Re: [eia] rule change proposal - new corps > > > > I am opposed to changing this rule. The need to plan ahead is a major > > component of the economic system used in this game. > > You have to make decisions on how much to commit to flexibility in the > > form of corps counters, to supply, to reinforcements to saving for future > > wars. These decisions impact a lot of the game and throwing portions of > > them out has a big impact and I don't see the benefits of reducing the > > strategic component of the game by allowing people to not have to plan. > > Yes, people can choose to cheat and ignore parts of the rules and there is > > no good way to check on that. But there's no good way to check on that in > > a face to face game either. If people are not trusting each other to > > accept the framework of the game, then the problem is not in the rules. > > > > Mike > > > > > > _______________________________________________ > > eia mailing list > > eia@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia