Kyle H on 18 Nov 2002 03:39:03 -0000 |
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Re: [eia] Battle & seige |
See now here is a reason why we need to have a standard procedure for resolving battles. Because if I say to JJ: "No, resolving these combats by escrow will not be satisfactory," then he is tipped off that my guard corps may be involved in the battle. This gives him more info than he should have at the beginning of a combat. I suggest we use OpenRPG for all battles to avoid this kind of situation. However, if someone else has a suggestion that allows more flexibility, then I'm all ears. kdh ----- Original Message ----- From: "J.J. Young" <jjy@xxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Sunday, November 17, 2002 9:46 PM Subject: [eia] Battle & seige > > Cool! No losses at all from forage. > > JJ, how do you want to handle these battles? OpenRPG? > > > > kdh > > Hmmm. The corps in Amsterdam retires into the city. > I think we can get things done faster by just using dice@xxxxxxx, since it's > a limited field battle. Do you know how to set up an escrow ? > > -JJY > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia