Kyle H on 28 Jul 2002 12:59:05 -0000


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[eia] Fw: EINA OpenRPG


    Hi guys.  JJ, Mike, and I have a college buddy named Tom who was originally trying to help set us up with a program to play EIA online.  In the end, we found Cyberboard, pbm.com, and OpenRPG on our own, and basically fended for ourselves.  But apparently in the process of trying to help us get set up, Tom has developed an interest in learning more about EIA!  Although we are currently full on players, it's always useful to have someone else around who knows and appreciates the game (and who could be a prospective player next time).  To that end, I was hoping you might all agree to including his name in our EIA mailing list, so that he can learn how the game is played by watching us play it.
    You'll see in the message below that he has asked to be included.  So if there are no objections, then, Joel, could you please add the following email address to the EIA mailing list?
 
tom@xxxxxxxxxxxxxxx
 
Thanks,
 
kdh
 
 
Tom wrote:
 
>At any rate, go ahead and add me to the mailing list.  I'll see if I can keep up. 
>
>Tom
 
 
----- Original Message -----
From: Kyle H
Sent: Sunday, July 28, 2002 12:26 AM
Subject: Re: EINA OpenRPG

    Like I said in one of the emails I sent tonight, I'm really sorry for the extra effort you have put in by way of helping us with EIA when we have already been up and running for a while now.  I don't know exactly what happened.  I guess we thought you had abandoned the project and so we began fending for ourselves.  I didn't realize that we hadn't told you that we had already solved all our problems.  I sincerely apologize for that.  After all the help you have provided us, the least we could have done is tell you that we were up and running!  I feel awful about it, and I hope you'll accept our collective apologies.
    If you are still interested in finding out more about Cyberboard, you can find links to the downloads on our game's makeshift website which is:
 
 
(If you want the official website for Cyberboard, I'm sure you could find it on Google.)  Once again, sorry that you were never updated about our situation.  I assure you that it was merely an oversight, and in no way intentional.
 
    Let me know if you'd like to become a part of our game's mailing list.  I'd definitely like to get you involved in the game eventually.  Seeing stuff happen first hand will get you acquainted with the rules and hopefully whet your appetite for future campaigns!  :-)
 
kdh
 
----- Original Message -----
From: Tom Cannon
To: Kyle H
Sent: Saturday, July 27, 2002 9:49 PM
Subject: Re: EINA OpenRPG

Cyberboard?  WTF?  You told me OpenRPG... where do I get this other thing?
 
Tom
 
----- Original Message -----
From: Kyle H
Sent: Saturday, July 27, 2002 8:16 PM
Subject: Re: EINA OpenRPG

    Hi, Tom.  I want to thank you personally for all the help you've given us trying to facilitate our games of EIA over the internet when you've never even played the game yourself!  That's really kind of you.  Just so you know, though, we pretty much have everything we need at this point.  We've been using Cyberboard for the mapping functions and we've already been using OpenRPG for die-rolling needs.
 
Thanks again for all your help!
 
kdh
 
----- Original Message -----
From: Tom Cannon
Sent: Saturday, July 27, 2002 2:51 PM
Subject: EINA OpenRPG

I've posted all of the graphics for EinA to CenterDigit.com... the URL for any file will be:
 
 
Attached is the map file I created, along with the beginnings of a toolset for EinA. 
 
Here are the filenames for all the units and stuff:
 
default.bmp
depot-au.bmp
depot-fr.bmp
depot-gb.bmp
depot-pr.bmp
depot-ru.bmp
depot-sp.bmp
depot-tu.bmp
eia01.bmp
eia02.bmp
eia03.bmp
eia04.bmp
eia05.bmp
eia06.bmp
eia07.bmp
eia08.bmp
eia09.bmp
eia10.bmp
eia11.bmp
eia12.bmp
eiamaster.bmp
FLEET-AU.BMP
FLEET-FR.BMP
FLEET-GB.BMP
FLEET-PR.BMP
FLEET-RU.BMP
FLEET-SP.BMP
FLEET-TU.BMP
GAR-AU1.BMP
GAR-AU2.BMP
GAR-AU3.BMP
GAR-AU4.BMP
GAR-AU5.BMP
GAR-AU6.BMP
GAR-AU7.BMP
GAR-AU8.BMP
GAR-AU9.BMP
GAR-FR1.BMP
GAR-FR2.BMP
GAR-FR3.BMP
GAR-FR4.BMP
GAR-FR5.BMP
GAR-FR6.BMP
GAR-FR7.BMP
GAR-FR8.BMP
GAR-FR9.BMP
GAR-GB1.BMP
GAR-GB2.BMP
GAR-GB3.BMP
GAR-GB4.BMP
GAR-GB5.BMP
GAR-GB6.BMP
GAR-GB7.BMP
GAR-GB8.BMP
GAR-GB9.BMP
GAR-MC1.BMP
GAR-MC2.BMP
GAR-MC3.BMP
GAR-MC4.BMP
GAR-MC5.BMP
GAR-MC6.BMP
GAR-MC7.BMP
GAR-MC8.BMP
GAR-MC9.BMP
GAR-PR1.BMP
GAR-PR2.BMP
GAR-PR3.BMP
GAR-PR4.BMP
GAR-PR5.BMP
GAR-PR6.BMP
GAR-PR7.BMP
GAR-PR8.BMP
GAR-PR9.BMP
GAR-RU1.BMP
GAR-RU2.BMP
GAR-RU3.BMP
GAR-RU4.BMP
GAR-RU5.BMP
GAR-RU6.BMP
GAR-RU7.BMP
GAR-RU8.BMP
GAR-RU9.BMP
GAR-SP1.BMP
GAR-SP2.BMP
GAR-SP3.BMP
GAR-SP4.BMP
GAR-SP5.BMP
GAR-SP6.BMP
GAR-SP7.BMP
GAR-SP8.BMP
GAR-SP9.BMP
GAR-TU1.BMP
GAR-TU2.BMP
GAR-TU3.BMP
GAR-TU4.BMP
GAR-TU5.BMP
GAR-TU6.BMP
GAR-TU7.BMP
GAR-TU8.BMP
GAR-TU9.BMP
glowdot.bmp
MGAR-AU1.BMP
MGAR-AU2.BMP
MGAR-AU3.BMP
MGAR-AU4.BMP
MGAR-AU5.BMP
MGAR-AU6.BMP
MGAR-AU7.BMP
MGAR-AU8.BMP
MGAR-AU9.BMP
MGAR-FR1.BMP
MGAR-FR2.BMP
MGAR-FR3.BMP
MGAR-FR4.BMP
MGAR-FR5.BMP
MGAR-FR6.BMP
MGAR-FR7.BMP
MGAR-FR8.BMP
MGAR-FR9.BMP
MGAR-GB1.BMP
MGAR-GB2.BMP
MGAR-GB3.BMP
MGAR-GB4.BMP
MGAR-GB5.BMP
MGAR-GB6.BMP
MGAR-GB7.BMP
MGAR-GB8.BMP
MGAR-GB9.BMP
MGAR-PR1.BMP
MGAR-PR2.BMP
MGAR-PR3.BMP
MGAR-PR4.BMP
MGAR-PR5.BMP
MGAR-PR6.BMP
MGAR-PR7.BMP
MGAR-PR8.BMP
MGAR-PR9.BMP
MGAR-RU1.BMP
MGAR-RU2.BMP
MGAR-RU3.BMP
MGAR-RU4.BMP
MGAR-RU5.BMP
MGAR-RU6.BMP
MGAR-RU7.BMP
MGAR-RU8.BMP
MGAR-RU9.BMP
MGAR-SP1.BMP
MGAR-SP2.BMP
MGAR-SP3.BMP
MGAR-SP4.BMP
MGAR-SP5.BMP
MGAR-SP6.BMP
MGAR-SP7.BMP
MGAR-SP8.BMP
MGAR-SP9.BMP
MGAR-TU1.BMP
MGAR-TU2.BMP
MGAR-TU3.BMP
MGAR-TU4.BMP
MGAR-TU5.BMP
MGAR-TU6.BMP
MGAR-TU7.BMP
MGAR-TU8.BMP
MGAR-TU9.BMP
stack-au.bmp
stack-fr.bmp
stack-gb.bmp
stack-pr.bmp
stack-ru.bmp
stack-sp.bmp
stack-tu.bmp
tom.txt
UNIQ-AU1.BMP
UNIQ-AU2.BMP
UNIQ-PR1.BMP
UNIQ-PR2.BMP
UNIQ-RU1.BMP
UNIQ-RU2.BMP
UNIQ-RU3.BMP
UNIQ-RU4.BMP
UNIQ-RU5.BMP
UNIQ-RU6.BMP
UNIQ-SP1.BMP
UNIQ-SP2.BMP
UNIQ-SP3.BMP
UNIQ-SP4.BMP
UNIQ-SP5.BMP
UNIQ-SP6.BMP
UNIQ-SP7.BMP
UNIQ-SP8.BMP
UNIQ-SP9.BMP