Craig Daniel on Thu, 22 Aug 2013 17:54:46 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [s-d] [s-b] 112 Nomic


I become a player! Viva la 112!

 - teucer

On Thu, Aug 22, 2013 at 8:01 PM, Charles Walker
<charles.w.walker@xxxxxxxxx> wrote:
> I'd like to announce the beginning of a new game of nomic, "112 Nomic",
> with an initial ruleset based on that of the Great Reset of Nweek 112. This
> is teucer's idea, but I've volunteered to be Administrator.
>
> As Joel said nearly thirteen years ago, "On that note, I'd like to welcome
> everyone to the new game! To become a Player, you need to publicly announce
> that you are one [...] Until then, you're all just non-Player Agents, and
> can't do much..."
>
> New players will be registered and new proposals will be numbered at my
> earliest convenience. The nday is 1, the nweek is 1, the ndelay is 0 and
> the Clock is On. The initial set is as follows:
>
> {{
> Section 1: Foundation
> {{
> Rule 1-1/0: The Game of 112
> {{
> The name of this game is 112 Nomic.
> }}
>
> Rule 1-2/0: Game Objects
> {{
> The game of 112 Nomic consists entirely of Game Objects, which may be known
> simply as Objects. Anything that exists in the game is an Object, and
> anything that is not an Object is not in the game.
> }}
>
> Rule 1-3/0: Outsiders
> {{
> An External Force is anything which exists independently of the game. That
> is, it would still exist if the game stopped existing, and would still
> exist if the game had never started existing.
>
> An Outsider is an External Force which is also an Object. [[ i.e.,
> something that exists outside of the game but is also acknowledged by the
> rules as influencing the state of the game, and thus exists within the game
> as well, such as a player.]]
> }}
>
> Rule 1-4/0: Joining and Leaving
> {{
> A Player is an Outsider who consents to be governed by the rules, fulfills
> all requirements for continued playerhood specified by the rules, and has
> become a Player in a manner specified by the rules.
>
> An External Force may become a Player by posting a message to a Public
> Forum containing a request to become a Player and a uniquely identifying
> name that e wishes to be known by. E may do this if and only if e fulfills
> the following requirements:
> * E is capable of passing a Turing Test
> * E is not currently a Player
> * E has a working e-mail address
>
> A Player may cease to be a Player by Forfeiting the game; this must be done
> in a Public Forum unless there are no working public fora, in which case e
> may notify the Administrator privately instead.
>
> No restrictions may be placed on when a player may forfeit; any player may
> forfeit the game at any time (regardless of any timekeeping device used in
> the game).
> }}
>
> Rule 1-5/0: Administrator
> {{
> The Player designated as the Administrator is responsible for ensuring that
> players understand the current state of the game. The Administrator is the
> authority used to interpret the current state of the game.
> }}
>
> Rule 1-6/0: Game Documents
> {{
> Some Objects are known as Game Documents. Each Game Document includes a
> body of text.
>
> In each Game Document, with the exception of this paragraph, text between
> doubled square brackets (that is, text between "[[" and the next "]]")
> shall be deemed Comment Text. Comment Text has no direct effect on the
> state of the game, although it can be read.
> }}
>
> Rule 1-7/0: Revision
> {{
> Game Documents may be specified by the rules as Revisable. Every Revisable
> Document has a revision number associated with it. This is an integer that
> is equal to zero when the Document is created and is increased by one every
> time it is modified.
>
> Note that an object that is not Revisable may still be changeable; it
> simply will not be assigned revision numbers according to this rule.
>
> The revision number may be specified by appending a slash (/) and the
> revision number to the identifying number of the document.
> }}
>
> Rule 1-8/0: Rules
> {{
> Rules are Revisable Game Documents that define how this game is played.
> Each Rule may have a Name and a Number.
>
> Rules may be contained in Sections, which may each have a Name and a Number.
>
> Rules have their Names and Numbers changed and are assigned to, moved
> between, and ordered within Sections, and Sections have their Names and
> Numbers changed and are created and removed as the Administrator sees fit.
> When a non-empty Section is removed, the Rules it used to contain continue
> to exist outside of any Section, but in general the Administrator should
> ensure that Rules are contained in Sections.
>
> }}
>
> Rule 1-9/0: Fora
> {{
> A Forum is any External Force that allows Outsiders to communicate. Each
> forum may be designated as one of the terms Private, Public, or Discussion.
> All Fora are initially Private.
> }}
>
> Rule 1-10/0: Game Actions
> {{
> A Game Action is defined as any activity specified by the rules to be a
> Game Action. Any Player may take any Game Action at any time unless the
> rules say otherwise. Other Outsiders may also take Game Actions if
> explicitly permitted by the rules. To perform a Game Action, an Outsider
> must send a message to a Public Forum or send a message to all players,
> specifying that e is taking that action. E must also specify any targets
> and/or parameters necessary for that action [[for example, you must specify
> a proposal in order to vote against a proposal]]. E may list multiple
> actions that e wishes to take, in which case e takes them in the order e
> lists them. E may also state a specific positive integer to perform a
> particular action that many times (if legal, of course) sequentially. The
> Rules also have the power to cause an Outsider to take Game Actions whether
> e posts or not.
>
> Game Actions occur upon reaching the appropriate fora, in the order they
> arrived, unless a rule states otherwise. A Game Action that is caused by a
> Rule instead of by a Forum Post takes place at the time specified by the
> rule.
>
> Text to the effect that "any player may do X" should be interpreted to mean
> that X is a Game Action; but such a declaration implies that only players
> may take the Game Action X (unless another declaration permits other
> Outsiders to as well).
> }}
>
> Rule 1-11/0: Submission
> {{
> The rules may state that it is legal for Outsiders to Submit certain
> document types as a Game Action. To Submit a Game Document, an Outsider
> must provide a full description of the Document in the Public Forum message
> where they take the Action of Submitting.
> }}
>
> }}
>
> Section 2: Gameplay
> {{
> Rule 2-1/0: NTime
> {{
> === Definition ===
> There is a Game Object known as The Clock. The Clock consists of the
> following values:
> * A positive integer known as the nweek
> * A positive integer known as the nday
> * A state of being Off or On
> * A nonnegative integer known as the ndelay
>
> === Clock Changes ===
> At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is
> On, then the nday is incremented by 1. Otherwise, the ndelay is incremented
> by 1. [[An online UTC clock is available at http://www.time.gov/.]]
>
> If the nday would be set to a value greater than 12, instead it is set to
> 1, and the nweek is incremented by 1.
>
> The Clock may be changed from Off to On or from On to Off as a Game Action
> by the Administrator. When the Clock is turned On, the ndelay is set to
> zero.
>
> === Durations ===
> A duration to the effect of "X ndays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday after X
> consecutive changes of that value. [[Thus, if it is currently the middle of
> nday 2, something happening "in 2 ndays" will occur at the end of nday 4.]]
>
> A duration to the effect of "X ndelays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the ndelay after X
> consecutive changes of that value. The resetting of an ndelay to 0 from the
> Clock being turned On does not count as a change for the purposes of this
> paragraph.
>
> A duration to the effect of "X nweeks", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday when the
> nday is the same value, but the nweek is increased by X.
>
> === Nyears ===
> A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks
> (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
> comprise nyear 2, and so on.
>
> === Starts and ends of nday ===
> All events occurring at the end of an nday occur before all events
> occurring at the beginning of the next nday.
> }}
>
> Rule 2-2/0: Proposals
> {{
> As a Game Action, players may submit a Proposal. Proposals are Revisable
> Game Documents that list changes to be made to the game. Proposals may have
> a Name and a Number. However, a proposal submission may not include a
> Proposal Number. A Proposal is in one of the states of Pending, Open, and
> Historical. A Proposal is initially Pending.
>
> The Administrator may set a Proposal's Number as a Game Action.
>
> The Player who submitted a proposal that is Pending may revise its body of
> text and/or Name by resubmitting it.
>
> At the beginning of nday 9 of each nweek, all Pending Proposals become Open.
>
> As a Game Action, a Player may submit a Vote on an Open Proposal of one of
> the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal by a
> Player is called that player's Final Vote on that Proposal.
>
> At the end of nday 12 of each nweek, all Open Proposals become Historical.
>
> When a Proposal becomes Historical, if there exist more players whose Final
> Vote on that proposal was FOR than there exist players whose Final Vote on
> that proposal was AGAINST, the Proposal Passes.
>
> During each nweek, the Administrator shall announce the voting results on
> each Proposal which became Historical at the end of the previous nweek.
> When the results of a Proposal which Passed in the previous nweek are
> correctly announced, that Proposal takes effect immediately.
> }}
>
> }}
>
> }}
> _______________________________________________
> spoon-business mailing list
> spoon-business@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss