Kerim Aydin on Wed, 5 Sep 2012 08:43:25 -0700 (MST)


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Re: [s-d] [s-b] (no subject)



On Wed, 5 Sep 2012, James Baxter wrote:
> Also, does every ruleset, platonically correct or not, create a separate game? 
> That allows us to jump to an arbitrary ruleset but would be functionally 
> equivalent to starting a new game

IMO, a game is a ruleset and a set of players who agree they are using that
ruleset as an instance of play of that ruleset.  "Monopoly" as a concept isn't
a specific game of Monopoly, nor is each separate Monopoly box on a shelf,
until a group of players agree they are playing it.

The bootstrap (that a ruleset exists with no members, and the first member
joins to start the instance) pretty much has to be taken as an axiom rather 
than a result of the ruleset.

Disagreements on "which game is being played" are necessarily outside the 
ruleset.  E.g. if two groups are each arguing that they are the "true" 
instance of a given started game (i.e. if the game splinters) then it 
can't be decided "in-game".

-G.



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