Jamie Dallaire on Sat, 25 Apr 2009 22:31:55 -0700 (MST)


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Re: [s-d] [s-b] Consultation 234


On Sat, Apr 25, 2009 at 4:59 PM, James Baxter <jebaxter@xxxxxxxxxxxxx>wrote:

>
> > Date: Thu, 23 Apr 2009 16:48:15 -0700
> > From: emurphy42@xxxxxxxxxxxx
> > To: spoon-business@xxxxxxxxx
> > Subject: [s-b] Reassignment
> >
> > I assign Consultation 234 to Priest JamesB.
> >
> > http://b.nomic.net/index.php/Consultations/00234
>
>
>
> Consultation 234:
>
> Does Sgeo have more than 10 Hit Points?
>
>
>
> I answer Consultation 234 NO.
>
>
>
> Reasoning: Proposal 1911 changed the gamestate whch is everything about the
> game, including Hit Points. This reset the Hit Points of every Player,
> including Sgeo, to the values to 10. It did not change the past as that
> would violate the Temporal Prime Directive but merely set the gamestate to
> be identical to a hypothetical gamestate (which is permitted by the Temporal
> Prime Directive).
>
>
>
> However, as Sgeo's Hit Points had not been reduced (as weapons were never
> invented), Sgeo's Hit Points were not continually raised up to a maximum
> that has never been set (another thing for an emergency to fix) and Sgeo has
> exactly 10 Hit Points, not "more than 10".


Being the supplicant, I can't make a claim here, but if I could I would say
this answer is inconsistent with itself, unfortunately. If P1911 did not
change the past, then it did not change the fact that Sgeo's Hit Points had
been reduced in the past. So wouldn't that mean this Sgeo's HP should be
increased ndaily?

BP
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