M P Darke on Sat, 14 Mar 2009 10:21:11 -0700 (MST)


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Re: [s-d] [s-b] Proposal: Game Board / Blueprint Synching


You can't amend a non-existant thing.

--- On Sat, 14/3/09, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:


From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
Subject: [s-b] Proposal: Game Board / Blueprint Synching
To: "B Nomic - business" <spoon-business@xxxxxxxxx>
Date: Saturday, 14 March, 2009, 3:43 PM


I submit the following Proposal, which aims to make Blueprints and Devices
use the appropriate lingo when referring to Altitudes on the Game Board, and
fixes the Parry power of the scimitar, since it currently only defends
against Stabbing (whereas people can Slash each other, not Stab), and also
adds an operating fee to the wall building and rickety laddering, because as
it currently stands someone who owns the appropriate device could wall up
the entire board for free, and it also reins in the matterhorn a little bit
because it currently beefs up so many squares at once and does so in a
manner that I think leaves the fate of some squares (e.g. adjacent to the
owner) uncertain:
{

All Blueprints entitled "A Buckling Sword" are destroyed.
All Devices entitled "A Rusty Scimitar" are destroyed.

Amend the Blueprint entitled "A Buckling Sword" to read:
{{
   Device: A Rusty Scimitar
   Power: Slash
     Effect: Reduces a Target Player's Hit Points by 2
     Conditions: Owner is living, target player is living. Target is in an
adjacent square. Owner has not used this Rusty Scimitar to Slash or Parry
during the current or previous nday.
     Trigger: Game Action by owner.
   Power: Parry
     Effect: Until device owner uses this Rusty Scimitar to slash, m2 is
subtracted and 2 HP are added to device owner whenever he is Slashed.
     Conditions: Device owner has not used this Rusty Scimitar to Slash
during the current or previous nday.
     Trigger: Game Action by owner.
   Cost: m25
}}

"A Rusty Scimitar" is created in the possession of any Player who owned "A
Rusty Scimitar" immediately before this Proposal Passed.

  Amend the Blueprint entitled "A Wall" to read:
{{
   Device: Another Brick Wall
   Power: Build
     Effect: Sets the Altitude of a Square adjacent to the Resident Square
of the Owner in a Cardinal Direction to 4. m20 is subtracted from the
Owner's macks.
     Trigger: Game Action by the Owner specifying the Target Square.
   Cost: m50
}}

Create the following non-unique Blueprint entitled "A Ladder"
{{
   Device: A Rickety Ladder
   Power: Climb
     Effect: The Owner may move into and out of a Square with an Altitude of
4. m20 is subtracted from the Owner's macks.
     Trigger: Game Action by the Owner specifying the Target Square.
   Cost: m50
}}

Create the following unique Blueprint entitled "A Mountain"
{{
   Device: Don't Matterhorn
   Power: Comes to Mohammed
     Effect: Sets the Altitude of the Resident Square of the Owner to 5,
dislodges the Owner and moves em three Squares in a Cardinal Direction. The
Altitude of the Squares surrounding the Resident Square (before Owner was
dislodged) is set to 4. Don't Matterhorn is destroyed after this Power is
Activated.
     Trigger: Game Action by the Owner.
   Cost: m250
}}

Create the following unique Blueprint entitled "A Castle"
{{
   Device: CAMELOT!
   Power: A Silly Place
     Effect: The Altitude of the Squares Surrounding the Owner's Resident
Square is set to 5. These Squares become
Colored with the Color of the Owner's Resident Square, and change to match
that Square whenever that Square is Colored. One Square becomes an Exit. The
Altitude of the Exit may be set to 0 or to 5 as a Game Action by the
(former) Owner. CAMELOT! is destroyed after this Power is activated.
     Trigger: Game Action by the Owner specifying the Cardinal Direction the
Exit faces.
   Cost: m500
}}

Create the following unique Blueprint entitled "A Moat"
{{
   Device: Water
   Power: Hold Back the North Sea Little Hans.
     Effect: The Altitude of all Squares two Squares away from the Owner's
Resident Square is set to -4. These Squares become Colored Blue. Water is
destroyed after this Power is Activated.
     Trigger: Game Action by the Owner
   Cost: m500
}}

Create the following non-unique Blueprint entitled "A Drawbridge"
{{
   Device: Army Corps of Engineers.
   Power: Get me over there.
     Effect: Sets the Altitude of a Square that currently has an Altitude of
-4 to 0. The Army Corps of Engineers is destroyed after this
Power is Activated.
     Trigger: Game Action by the Owner specifying the Target Square.
   Cost: m150
}}
}

Billy Pilgrim
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