Elliott Hird on Wed, 11 Feb 2009 10:07:13 -0700 (MST)


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Re: [s-d] [s-b] Emergency?


2009/2/11 Craig Daniel <teucer@xxxxxxxxx>:
> Ooh, so get to go back to the Political Go subgame. It's like normal
> Go, except multi-player and with alliances. Your stones inherit
> liberties from adjacent stones owned by either you or your allies. You
> can take one turn per nweek, rather than there being a strict
> rotation, subject to the limit that when an ally of yours moves you
> have to wait until somebody else does who isn't your ally before it
> can be your turn again.  Wonko, Iain, SkArcher, and I came up with a
> system whereby some of us were allies and some of us weren't, so we
> could effectively act as a team without having alliances between us
> all; every nweek we all got to move at once and pull various tactical
> plays off before anybody had time to react, thereby subverting the
> point of the movement restriction. This worked for a while, but then
> Wonko got scared, and said, "You're moving with your auntie and your
> uncle in Bel-Air." I whistled for a cab and when it came near the
> license plate said "FRESH" and it had dice in the mirror. If anything
> I could say that this cab was rare, but I thought, "Nah, forget it.
> Yo, holmes to Bel-Air!" I pulled up to the house about 7 or 8 and I
> yelled to the cabbie, "Yo holmes smell ya later!" I looked at my
> kingdom; I was finally there, to sit on my throne as the prince of
> Bel-Air.

Codae, are you up for a polygamous relationship?
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