Jamie Dallaire on Mon, 9 Feb 2009 15:42:56 -0700 (MST)


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Re: [s-d] [s-b] A gamestate clarification request to the Administrator


Oh yeah... We also have to figure out how to scam a ratification in that
ruleset given the lack of a functioning clock...

Yay! Co-op nomic puzzle!

BP

On Mon, Feb 9, 2009 at 5:39 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote:

> On Mon, Feb 9, 2009 at 1:43 PM, Alex Smith <ais523@xxxxxxxxxx> wrote:
>
>> On Mon, 2009-02-09 at 18:29 +0000, Alex Smith wrote:
>> > I advise anyone who has a Panic Button to Hit it. Per discussion on IRC,
>> > it's dubious whether the 5th Era probably never started. In fact, we're
>> > not even certain if the 3rd Era ever started.
>> >
>> > Wooble or 0x44 will probably be along to explain soon, just as soon as
>> > they work out exactly what happened.
>>
>> I ask the Administrator whether the following statement is true: "B
>> Nomic's current Ruleset is that displayed at
>> <http://b.nomic.net/index.php?title=Rules&direction=next&oldid=1508>."
>>
>> My reasoning (based on an IRC discussion with Wooble and 0x44):
>>
>> That version of the ruleset is the first in which the following text
>> appears (in rule 1-6/0):
>> {{{
>> In each Game Document, with the exception of this paragraph, text
>> between doubled square brackets (that is, text between "[[" and "]]")
>> shall be deemed Comment Text. Comment Text has no direct effect on the
>> state of the game, although it can be read.
>> }}}
>>
>> Rule 2-1/0 says, in part:
>> {{{
>> [[An online UTC clock is available at http://www.time.gov/.]]
>>
>> If the nday would be set to a value greater than 12, instead it is set
>> to 1, and the nweek is incremented by 1.
>>
>> The Clock may be changed from Off to On or from On to Off as a Game
>> Action by the Administrator. When the Clock is turned On, the ndelay is
>> set to zero.
>>
>>
>> Durations
>> A duration to the effect of "X ndays", where X is a number, shall be
>> interpreted to mean that the duration ends at the end of the nday after
>> X consecutive changes of that value. [[Thus, if it is currently the
>> middle of nday 2, something happening "in 2 ndays" will occur at the end
>> of nday 4.]]
>> }}}
>> It is clear that all of the above quote, with the exception of the first
>> [[ and last ]], is between a [[ and a ]]. Therefore, it has no effect on
>> the state of the game; therefore, I can only conclude that the nweek in
>> which that rule first appeared has never ended, and thus the Ruleset is
>> still the same.
>>
>> I invite people to comment on this even if they are not the
>> Administrator; consensus would be nice. Also, I'm afraid that not even
>> Panic Buttons will get us out of this one; there seems not to be an
>> Emergency rule. Anyone find a way to scam a proposal to fix the bug?
>
> Wow. Good one.
> I guess the easy way out is to take a good look at that old ruleset (which
> I think you're right in concluding is our current ruleset), figure out who
> is a player or how we can become players, and pull a massive ratification.
> Isn't that always how we avoid massive recalculations?
> BP
>
>
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