Tyler on Thu, 22 Jan 2009 16:44:54 -0700 (MST)


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Re: [s-d] [s-b] Ordainment + Unique Game Object Names Consultation


Maybe the right solution is to call them "Rapiers" without giving them that
Name explicitly. I mean, are all Contracts named "Contract"? Weapons
shouldn't have names, they should have subcategories. Weapon:Rapier.
Weapon:Well-Sharpened Pencil. Then the rule that prohibits identical names
makes more sense, and we can leave it be.

On Thu, Jan 22, 2009 at 2:53 PM, Elliott Hird <
penguinofthegods@xxxxxxxxxxxxxx> wrote:

>
> On 22 Jan 2009, at 21:47, Jamie Dallaire wrote:
>
> BTW, I'm thinking the best resolution to the problem I laid out below (if
>> you agree it's a problem) would be to get rid of the piece of 4E42 that
>> says
>> a game object can't come to have the same name as another game object, and
>> simply rely on individual restrictions where they are needed. e.g. as
>> already exist for player name changes or for submitting contracts.
>>
>> It really doesn't matter if two weapons have the same name, I think (as
>> long
>> as we're clear about usage permissions based on ownership)
>>
>
> Yikes, your arguments are convincing.
>
> BUT repealing that part of 5E42 (you went back an era there :P) is probably
> the wrong solution: let's just narrow it down to only certain types.
>
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>



-- 
 -Tyler
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