Sgeo on Mon, 15 Dec 2008 15:27:51 -0700 (MST)


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Re: [s-d] [s-b] Proposal: Consistent mack spending (revised)


On Mon, Dec 15, 2008 at 5:20 PM, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote:
> I revise my proposal "Consistent mack spending" as follows.
>
> Amend Rule 5E28 (Currency) by appending this text:
>
>      Text to the effect of "X may destroy Y units of currency" refers
>      to currency owned by X, unless otherwise specified.
>
>      Text to the effect of "X may spend Y units of currency to do Z"
>      or "X may do Z by spending Y units of currency" should be
>      interpreted as successful (with "spend" as a synonym of
>      "destroy") if and only if all of the following are true:
>
>        a) Y is a non-negative integer
>        b) X owns at least Y units of that currency
>        c) X is not otherwise prevented from destroying Y of eir units
>             of that currency
>        d) X is not attempting to count the destruction of any unit of
>             currency toward more than one Z
>
>      As a special case, if Y is zero, then the text should be
>      interpreted as equivalent to "X may do Z as a Game Action".
>
> Amend Rule 5E49 (Health, Food and Weapons) by replacing this text:
>
>      Players may increase their Health by any integer amount, as long
>      as they have at least (amount / 5) macks, rounded up. Those macks
>      are then destroyed. Dead players cannot increase their Health.
>
> with this text:
>
>      Any non-Dead Player may spend N macks (where N is any positive
>      integer) to increase their Health by 5*N.
>
> and by replacing this text:
>
>      A Player may Purchase a Weapon if they have the same or more macks
>      than the Weapon's Cost, causing them to destroy the macks and
>      causing an instance of that Weapon to be created in their
>      possession.
>
> with this text:
>
>      A Player may Purchase a Weapon (i.e. an instance of that Weapon is
>      created in their possession) by spending macks equal to its Cost.
>
> and by replacing this text:
>
>      a Weapon they own
>
> with this text:
>
>      a Weapon they own by paying its Usage Cost
>
> and by removing this text:
>
>      If the Weapon has a Usage Cost: If the Player has less macks than
>      the Usage Cost of the weapon, the usage fails. Otherwise, that
>      amount of macks are destroyed in the Player's possession.
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>
It almost implies that when you say to spend stuff, you have to
specify it as literally "5 units of currency" or whatever.., but tht
might be just me.
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