Jamie Dallaire on Fri, 5 Dec 2008 11:07:14 -0700 (MST)


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Re: [s-d] [s-b] ais523's Refresh Proposal


Nice, thanks!

BP

On Fri, Dec 5, 2008 at 12:56 PM, Alex Smith <ais523@xxxxxxxxxx> wrote:

> On Fri, 2008-12-05 at 12:36 -0500, Jamie Dallaire wrote:
> > So, I'm on Agora now, but I get the feeling just reading the Rules and
> > whatnot wouldn't allow me to grasp this, like having been around and
> > experiencing it would. What does Agora do in "emergency" like situations?
> Or
> > does it just not get into those?
> Agora doesn't have any easy way to get out of emergencies, but a lot of
> ways to prevent them occurring in the first place. The main ones are:
>      * Many important reports are automatically ratified (= Approved)
>        after one week, the others are ratified by hand every now and
>        then. (This solves nearly all retroactivity crises; Agora's only
>        one like that was the Annabel Crisis, and that was before the
>        rules in question were introduced.)
>      * It's platonically impossible to make it impossible to get out of
>        a mess, unless that rule is specifically repealed or overruled.
>        (Anything which would make further arbitrary rule changes
>        impossible just Does Not Happen. I don't know that that rule's
>        ever been invoked, though; however, it would protect against
>        stupid things like accidentally repealing the proposal
>        mechanism, or all the offices.)
>      * Things which could cause a lot of unknown gamestate if they
>        stalled or went wrong, such as assigning CFJs (= Oracularities;
>        this matters because judges can't judge for a while after having
>        a case assigned to them), and setting voting power, always
>        succeed whenever anyone attempts them; trying to do this when
>        not allowed to is very illegal, though, and would carry a high
>        punishment. (This is called 'pragmatisation', my RP tries to add
>        it to B's Clock, and it would solve the current
>        can't-turn-the-clock-on crisis.)
>      * When correct proposal results are announced, there's no way to
>        change them; the proposal is adopted (if announced as adopted),
>        pretty much no matter what the rest of the gamestate. Incorrect
>        proposal results don't cause this instantly, but instead after a
>        week if nobody challenges them. (This gives pretty much a
>        universal fix mechanism which nobody's actually had to use yet,
>        due to the other mechanisms available; just submit a proposal
>        and purport to resolve it, and as long as nobody challenges what
>        you're doing it works.)
>      * There's a mechanism known as "deputisation" which allows most
>        brokenness in offices to be fixed; if an officer (= Minister)
>        hasn't done their job on time for any reason, anyone else can
>        step in and do their job instead with 2 days notice. This both
>        fixes for nonexistent and unknown offices, and also officers
>        unable or unwilling to do their job. (This would fix all the
>        Ministry problems that B's been having.)
>      * Many rules specify fallbacks in the case that they don't work;
>        for instance, if there are ever no usable Public Fora, it
>        becomes possible to send public messages by sending to all other
>        players. (This is possible anyway but inconvenient so rarely
>        used.) Likewise, there are fallbacks for things like voting
>        limits, and the rules are worded to discourage creating rules
>        without sane fallback behaviour (because it's harder to use many
>        of the definitions in them in that case).
> Those are the main protections against passive errors, unless I've
> missed some. (Protecting against Scamsters actively trying to make a
> gain is a different matter, and is covered by things like R101.)
> --
> ais523
>
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