Phil Ulrich on Tue, 7 Oct 2008 12:34:39 -0700 (MST)


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Re: [s-d] [s-b] Proposal: MathFlag


I think I was operating under the assumption he would.

Tyler wrote:
> Only if ehird vacates it between weeks and thus forfeits his m1 reward for
> the next week. Of course, if he does that I'll take it back probably.
> 
> On Tue, Oct 7, 2008 at 1:27 PM, Phil Ulrich <phil.ulrich@xxxxxxxxx> wrote:
> 
>> It would at the beginning of the next nweek, when it would go from p*x=x
>> to p*x=100x.
>>
>> Tyler wrote:
>>> What if I made p=the MoM's reward value? p*x would never be figured out!
>> (It
>>> would always be p*x=x.)
>>>
>>> On Tue, Oct 7, 2008 at 1:16 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx
>>> wrote:
>>>
>>>> I'm not sure what you're asking. I HAVE been thinking that I should
>> rework
>>>> this proposal and make it clearer because it is currently almost just a
>>>> stream-of-consciousness and as such probably quite unclear.
>>>>
>>>> Here is what I mean with the "p": The idea is that my team could pick a
>>>> secret expression that looks, for example, like this:
>>>>
>>>> 32*x/(7*p+4)
>>>>
>>>> specifying that p represents, hmm, I don't know, Ty-Guy6's mackerel. Or
>> any
>>>> other attribute value within B that can only be a finite number.
>>>>
>>>> The opposing team, trying to figure out how to predict our numbers,
>> doesn't
>>>> know what p represents. The Gamemaster, however, does. So if the
>> opposing
>>>> team were to submit an input of x = 4, then the Gamemaster would use x =
>> 4
>>>> and look up the current value of p (right now: 425) to compute (when he
>>>> gets
>>>> around to computing) the result of the expression:
>>>>
>>>> 32 * 4 / (7 * 425 + 4) = 128 / 2979 =
>> 0.042967438737831487076200067136623
>>>> (hmm, I really should specify some guideline for reporting a certain
>> number
>>>> of decimals... and maybe restrict expressions to even shorter lengths...
>>>> otherwise this looks HARD!)
>>>>
>>>> BP
>>>>
>>>> On Tue, Oct 7, 2008 at 3:08 PM, Tyler <wisety@xxxxxxxxx> wrote:
>>>>
>>>>> Hey, I like the sound of it, but I don't fully understand the 'p'
>> thing.
>>>> It
>>>>> sounds like you are saying, you only can do this, this, this, and, oh
>>>> yeah,
>>>>> anything else. How is someone supposed to guess what that p is?
>> Couldn't
>>>>> you
>>>>> make p change x to a specified constant every time?
>>>>>
>>>>> On Sun, Oct 5, 2008 at 11:26 PM, Jamie Dallaire <
>>>> bad.leprechaun@xxxxxxxxx
>>>>>> wrote:
>>>>>> Here's an attempt at a subgame. There are still several ndays before
>>>>>> voting,
>>>>>> so please do suggest improvements to the subgame as I'm not sure where
>>>> to
>>>>>> set the limits myself. E.G. should the list of operators include
>> simple
>>>>>> logical ones like IF statements? That might get to be too ridiculously
>>>>>> difficult. E.G. how many characters sets a reasonable limit for each
>>>>> team's
>>>>>> secret expression?
>>>>>>
>>>>>> Also, I'm not following the usual language of attributes and whatnot.
>> I
>>>>>> don't think this needs to be so within a subgame as long as it is
>>>>>> internally
>>>>>> consistent, right? Everyone ok with this?
>>>>>>
>>>>>> I submit the following Proposal, entitled "MathFlag":
>>>>>> {
>>>>>> Create a Subgame named "MathFlag", described by the Game Document that
>>>>>> reads
>>>>>> as follows:
>>>>>> {{
>>>>>> "MathFlag" is a team-based Subgame, described by this Game Document.
>>>>>>
>>>>>> This Subgame, when it is Open, is always in one and only one of four
>>>>>> Stages:
>>>>>> Preliminary, Selection, Active, or Challenge.
>>>>>>
>>>>>> When this Subgame becomes Open, it is in the Preliminary Stage. During
>>>>> the
>>>>>> Preliminary Stage, Players (save for the Gamemaster) may join MathFlag
>>>> by
>>>>>> announcement to the Public Forum. The Gamemaster may cause the Subgame
>>>> to
>>>>>> move to the Selection Stage at a time of his choosing, provided at
>>>> least
>>>>> 2
>>>>>> rdays have elapsed since the Preliminary Stage began, by announcing
>> the
>>>>>> makeup of the two opposing teams to the Public Forum. These teams must
>>>>>> collectively include every Player who has joined MathFlag (and only
>>>> those
>>>>>> Players), and these Players must be distributed randomly and as evenly
>>>> as
>>>>>> possible between the two teams.
>>>>>>
>>>>>> During the Selection stage, any Player may privately submit a Proposed
>>>>>> Secret Expression to the Gamemaster. The Gamemaster may cause the
>>>> Subgame
>>>>>> to
>>>>>> move to the Active Stage by announcement to the Public Forum at a time
>>>> of
>>>>>> his choosing, provided at least 2 rdays have elapsed since the
>>>> Selection
>>>>>> Stage began and at least one member of each team has submitted a valid
>>>>>> Proposed Secret Expression. When the Active Stage begins, the last
>>>> valid
>>>>>> Proposed Secret Expression submitted by any member of each team
>> becomes
>>>>>> that
>>>>>> team's Secret Expression. The Secret Expression may never be changed.
>>>>>>
>>>>>> A Proposed Secret Expression is valid if it fulfills the following
>>>>>> requirements:
>>>>>> - It includes no spaces.
>>>>>> - It consists of a maximum of 16 characters.
>>>>>> - It contains only characters from the following set: {- + / * ( ) 0 1
>>>> 2
>>>>> 3
>>>>>> 4
>>>>>> 5 6 7 8 9 x p}
>>>>>> - If it contains the character "p", it is accompanied by an
>> explanation
>>>>> of
>>>>>> which specific Attribute's Value this character represents. The Range
>>>> of
>>>>>> this Attribute must only include finite numbers.
>>>>>>
>>>>>> During the Active stage, any Player may submit (to the Public Forum)
>> an
>>>>>> Input, which must be a single integer. The Gamemaster may, by
>>>>> announcement
>>>>>> to the Public Forum, Compute at any given time, provided that at least
>>>> 1
>>>>>> rday has elapsed since he last Computed and since the MathFlag last
>>>>> entered
>>>>>> the Active Stage. The Gamemaster is obliged to Compute within 2 rdays
>>>> of
>>>>>> receiving Inputs from members of both teams. When the Gamemaster
>>>>> Computes,
>>>>>> he evaluates the Result of each team's Secret Expression using the
>> last
>>>>>> Input submitted by a member of the opposing team, as well as the
>>>> current
>>>>>> Value of the Attribute represented by the character "p" for each team
>>>> (if
>>>>>> relevant). The Gamemaster, when he Computes, must announce both the
>>>> Input
>>>>>> used and the Result of each team's Secret Expression to the Public
>>>> Forum.
>>>>>> During Computation, the Gamemaster must abide by the following
>>>>> guidelines:
>>>>>> - "-" represents subtraction, "+" represents addition, "*" represents
>>>>>> multiplication, and "/" represents division.
>>>>>> - mathematical order of operations must be followed, considering all
>>>>> above
>>>>>> operations and brackets.
>>>>>> - "x" is to be replaced by the last Input submitted by a member of the
>>>>>> opposing team.
>>>>>> - "p" is to be replaced by the current Value of the Attribute
>> specified
>>>>> by
>>>>>> the team having submitted the Secret Expression being evaluated.
>>>>>>
>>>>>> At any time during the Active Stage, any Player on either team may
>>>> cause
>>>>>> MathFlag to move to the Challenge Stage by announcement to the Public
>>>>>> Forum.
>>>>>> When this occurs, the Gamemaster must randomly compose a list of 3
>>>>> integers
>>>>>> within the range [-1000,1000] and submit these to the Public Forum.
>>>> These
>>>>>> integers are known as Queries. Any Player from each team may submit,
>> to
>>>>> the
>>>>>> Public Forum, a Guess that corresponds to each Query. At a time of his
>>>>>> choosing, provided at least 2 rdays have passed since the Challenge
>>>> Stage
>>>>>> was last entered, OR each Query has been met with a Guess from each
>>>> team,
>>>>>> the Gamemaster may Compare the results.
>>>>>>
>>>>>> When he Compares, the Gamemaster evaluates the result of each team's
>>>>> Secret
>>>>>> Expression (exactly as when he Computes) using each individual Query
>> as
>>>>> an
>>>>>> Input. He then compares this result to the Guess submitted by the
>>>>> opposing
>>>>>> team from the corresponding Query, the difference being known as the
>>>>> Error
>>>>>> for each individual Guess.
>>>>>>
>>>>>> If the sum of the three Errors for the team that caused the Challenge
>>>>> Stage
>>>>>> to begin is zero, all the Players on this team are Winners. The
>>>> opposing
>>>>>> team's Players are Losers.
>>>>>>
>>>>>> If this is not the case, but the sum of the three Errors for the other
>>>>> team
>>>>>> is zero, the Players on the other team are Winners, and the Players on
>>>>> the
>>>>>> team that caused the Challenge Stage to begin are Losers.
>>>>>>
>>>>>> If neither team has a cumulative Error of zero, MathFlag re-enters the
>>>>>> Active Stage. If the cumulative Error of the team that last caused the
>>>>>> Challenge Stage to begin is greater than that of the opposing team, no
>>>>>> Player from the former team may submit an Input until the Gamemaster
>>>> has
>>>>>> Computed once more.
>>>>>>
>>>>>> If, at any time, the Attribute with a Value represented by "p" in a
>>>>> team's
>>>>>> Secret Expression ceases to be an Attribute, or if its Range ceases to
>>>>>> include only finite numbers, this team's Players are Losers. Unless
>>>> they
>>>>>> simultaneously become Losers, the opposing team's Players are Winners.
>>>>>>
>>>>>> Whenever Winners and/or Losers are declared, MathFlag ends.
>>>>>>
>>>>>> When MathFlag ends, all Winners are awarded a Solar-Powered Pocket
>>>>>> Calculator as a Trophy.
>>>>>> }}
>>>>>> }
>>>>>>
>>>>>> Billy Pilgrim
>>>>>> _______________________________________________
>>>>>> spoon-business mailing list
>>>>>> spoon-business@xxxxxxxxx
>>>>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
>>>>>>
>>>>>
>>>>> --
>>>>>  -Tyler
>>>>> _______________________________________________
>>>>> spoon-discuss mailing list
>>>>> spoon-discuss@xxxxxxxxx
>>>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
>>>>>
>>>> _______________________________________________
>>>> spoon-discuss mailing list
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>>>>
>>>
>>>
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> 
> 
> 
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