Justin Ahmann on Sat, 15 Dec 2007 08:26:46 -0700 (MST)


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Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal


Well, if yours passes, it seems that if you try to become a player, technically, you don't "request" to join the game; you "request may request."  This oddity doesn't actually do anything.

Codae


----- Original Message ----
From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
To: discussion list for B Nomic <spoon-discuss@xxxxxxxxx>
Sent: Saturday, December 15, 2007 12:09:46 AM
Subject: Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal

It means I made a booboo :-D

BP

On Dec 14, 2007 6:47 PM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote:

> "Any Human External Force that is not already a Player may request may
> request to join the game"
>
> What does this mean?
>
> Codae
>
> ----- Original Message ----
> From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
> To: B Nomic - business <spoon-business@xxxxxxxxx>
> Sent: Friday, December 14, 2007 6:41:52 PM
> Subject: [s-b] Billy Pilgrim's Refresh Proposal
>
> I submit the following Refresh Proposal:
>
> {
>
>
> *1) No More Invalidation* (directly ripped off from Wooble, see point 5
> for
> repeal of monopoly mode...)
>
> In Rule 1-10, remove the following text:
>
>
> {{{
> Any player (as a Game Action) may declare any Game Action which has
> occurred within the past NDay to be Invalid, unless that Game Action
> was to declare another Game Action invalid, or to submit a
> consultation. An invalid Game Action is treated as if it never
>
>
> occurred. An Outsider whose Game Action has been declared invalid may
> submit a consultation whose text reads "XXX is valid", where XXX is
> the Game Action they attempted to perform. When that consultation
>
>
> becomes Pondered, if the priest answered it Yes, the Player who
> declared that game action to be invalid loses 10 Points.
>
> Any Game Action which has not been declared invalid by the above
> within the allowed timespan is considered to be valid in every way,
>
>
> even if it is in contradiction to the rules. [[Note: This ensures that
> illegal actions can not cause the gamestate to be reversed more than
> one day]]
> }}}
>
>
> * 2) Ratify some displays *(idea + format from Wooble, different rules and
> players (just points differ) displays)
>
> The gamestate is changed to what it would be if the following Public
>
>
> Displays were correct:
>
> http://b.nomic.net/index.php?title=Players&oldid=4460
>
>
> http://b.nomic.net/index.php?title=Ministries&oldid=4461
>
> The Rules are set to what they would have been immediately at the
> start of nweek 135,
> including the changes wrought by Won proposals from nweek 134 if Billy
> Pilgrim had never
>
>
> changed or attempted to change any Rule Numbers prior to the end of
> this nweek. [[In
> other words, the proposals that passed pass onto the late-nweek-134
> rules exactly as
> intended when written, being applied to the rules they were intended
> to be applied to. i-e Rule
>
>
> 1-17 is indeed repealed, and Rule 1-1 still exists and the game is
> still called B Nomic.]].
>
> Any subsequent changes to Player Attributes or Rules mentioned in this
> Refresh Proposal
> take place after the ratification of the above Public Displays.
>
>
> *3) Enough is Too Much*
>
>
> /* Pass Proposal 200 (Enough is Too Much, by Hose) with slightly less
> awkward wording in the first amendment. I believe this to be necessary in
> order to avoid massive lockups like we had after nweek 134, with a large
> number of proposals staying pending. This is not an *urgent* matter as
> such,
> but prefer to rectify the situation through RP than by a regular proposal
> that may fail to meet quorum..... PS Hose gets no points since voting was
> tied on this. */
>
> Give Proposal 200 the Status of Historical and the Success State of
> Undecided.
>
> Amend Rule 3-6 by replacing the the following:
> {{
> A Quorum is defined to be any number greater than half the number of
> Active Players.
> }}
>
>
> with
> {{
> A Quorum is the greatest integer less than or equal to one third (1/3)
> of the number of Active Players, but shall never be less than 2.
> A value has said to have "met a Quorum" if the value is greater than
>
>
> or equal to the Quorum.
> }}
>
> Amend Rule 3-5 by adding the following:
> {{
> As a Game Action, a Player may remove his Active Property.
> }}
>
> Amend Rule 2-2 by replacing the following:
> {{
> Each Open proposal with a Stamina less than the Quorum becomes Pending.
> }}
> with
> {{
> Each Open Proposal with a Stamina that has not met a Quorum becomes
> Pending.
>
>
> *4) Speedy Emergencies*
>
>
> /* Pass Proposal 210 (Speedy Emergencies, by 0x44) verbatim. This is
> needed
> so that emergencies don't drag on so, in the (not outlandish) event that
> we
> have another before the end of nweek 135... 0x44 gets 8 points for this
> proposal's strength of 4 (it failed quorum). */
>
> Give Proposal 210 the Status of Historical and the Success State of Won.
>
> Increase, by 8, the points of the Player named "0x44".
>
> Amend Rule 0 clause 4 to read:
>
> {{
>    4. The Emergency Coordinator makes a statement to the Emergency
>
>
> Forum that he is initializing the Pause. The Procedure tracks time spent
> using the Pause. When the Emergency Coordinator initializes the Pause it
> is zero. Thereafter, until the completion of the Procedure, the Pause is
>
>
> increased by one each day at 00:00:00 UTC. Once per day, the Emergency
> Coordinator may announce to the Emergency forum their intention to
> increment the pause. If no PEP voices objection to this action on the
>
>
> Emergency Forum within 24 hours, then the value of the Pause is
> incremented by one.
> }}
>
>
>
> *5) Explicit Protection of Game Objects + We're not playing Monopoly*
>
> /* Pass Proposal 211 (Explicit Protection of Game Objects) verbatim (save
> for curly brackets...). This is should protect us from any tomfoolery, at
> least for the moment, and stabilize gameplay. It can be repealed (and I
> think should, eventually) in due time if we want to move to something more
> monopoly-ish. Wooble gets 16 points for this proposal's strength of 8 (it
> failed quorum). */
>
> Repeal Rule 1-18.
>
> Give Proposal 211 the Status of Historical and the Success State of Won.
>
> Increase, by 16, the points of the Player named "Wooble".
>
> In Rule 1-2, add the text, at the end:
>
> {{
> Game Objects that are not Outsiders can only be created, destroyed, or
> modified
> if allowed by the Rules, in a manner explicitly governed by the Rules.
> [[Note that
>
>
> while Outsiders are exempt from this rule, their Attributes within the
> game are also
> Game Objects and are not themselves Outsiders, so an Outsider's Attributes
> are
> subject to this rule.]]
> }}
>
>
> *6) Fixing Admission* (pulled from Wonko's message: [s-d] RFC: Admissions
> reorg, and subsequent comments)
>
> /* I was debating either doing this and allowing invalidation with 2
> support
> to occur (this would prevent AFO and Agora's Child from joining to support
> pikhq's invalidation of stuff) or blocking monopoly mode and leaving this
> open. Then I realized the registration system is broken anyway and we may
> as
> well make everything as stable as possible to leave the emergency! */
>
> Amend Rule 1-4 to read:
> {{
> A Player is an Outsider who consents to be governed by the rules,
> fulfills all requirements for continued playerhood specified by the
> rules, and has become a Player in a manner specified by the rules
> that were in effect at the time e became a Player.
>
> Any Human External Force that is not already a Player may request
> may request to join the game by posting a message to a Public
> Forum containing a request to become a Player and a uniquely
> identifying name that e wishes to be known by.
>
> Any player may Ratify or Reject such a request within 10 ndays of its
> being made. The External Force making the request becomes a Player as
> soon as the following are true:
> * At least two ndays have passed since the request was made
> * The request has been Ratified by at least two Players
> * Fewer than two players have Rejected the request.
>
> A Player may cease to be a Player by Forfeiting the game; this must be
> done in a Public Forum unless there are no working public fora, in
> which case he may notify the Player he most recently knew was
> Registrar privately instead.
>
> No restrictions may be placed on when a player may forfeit; any player
> may forfeit the game at any time (regardless of any timekeeping device
> used in the game).
> }}
>
>
>
>
> }
>
> Vote for me!
>
> Billy Pilgrim
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