comex on Mon, 10 Dec 2007 16:54:57 -0700 (MST)


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[s-d] Not a Proposal: Improve Rule 0


Amend Rule 0 by making these changes:

@@ -4,23 +4,25 @@

 Each Panic Button has a state of being Off or On. All Panic Buttons are 
initially Off.

< A PEP may post a message to a Public Forum or any forum that within the 
past month was a Public Forum stating that he is Hitting his Panic Button. 
If he does so, his Panic Button becomes On.
> A PEP may post a message to a Public Forum or any forum that within the 
past month was a Public Forum stating that he is Hitting, Turning On, or 
Pressing his Panic Button, or any reasonable equivalent of the same. When 
he does so, his Panic Button becomes On.

< A PEP may post a message to a Public Forum or any forum that within the 
past month was a Public Forum stating that he is Stopping his Panic 
Button. If he does so, his Panic Button becomes Off.
> A PEP may post a message to a Public Forum or any forum that within the 
past month was a Public Forum stating that he is Stopping or Turning Off 
his Panic Button, or any reasonable equivalent of the same. When he does 
so, his Panic Button becomes Off.

 If there exist at least four Panic Buttons which are On, B Nomic becomes 
in a State Of Emergency. When this occurs, the following Procedure 
happens:

 1. Game time is stopped. Whatever means used in the Game to track time is 
stopped as of the beginning of the Emergency. Pending events and deadlines 
relative to Game time, with the exception of those specified in this rule, 
are postponed until Game time resumes. Pending events and deadlines with 
absolute dates and times do not occur.

< 2. The PEP who most recently held the Minister of Ministries becomes the 
Emergency Coordinator. If this Emergency Coordinator does not exist, or it 
is unclear which PEP it is, or if he does not possess the Active property, 
then the PEP that first attempts to organize running this Procedure 
becomes the Emergency Coordinator.
> 2. The PEP who most recently held the Minister of Ministries becomes the 
Emergency Coordinator. If this Emergency Coordinator does not exist, or it 
is unclear which PEP it is, or if he does not possess the Active property 
or it is unclear whether he possesses the Active property, then the PEP 
that first attempts to organize running this Procedure becomes the 
Emergency Coordinator.

< 3. The Emergency Coordinator designates a means for PEPs to communicate 
as the Emergency Forum and makes a reasonable effort to notify other PEPs 
about the Forum's existence.
> 3. The Emergency Coordinator designates a means for PEPs to communicate, 
which must be reasonably accessible to all PEPs, as the Emergency Forum 
and makes a reasonable effort to notify other PEPs about the Forum's 
existence.

 4. The Emergency Coordinator makes a statement to the Emergency Forum that 
he is initializing the Pause. The Procedure tracks time spent using the 
Pause. When the Emergency Coordinator initializes the Pause it is zero. 
Thereafter, until the completion of the Procedure, the Pause is increased 
by one each day at 00:00:00 UTC.
> Once per day, the Emergency Coordinator may announce to the Emergency 
forum their intention to increment the pause.  The value of the Pause is 
incremented by one 24 hours later if no PEP has voiced objection to the 
action on the Emergency Forum.

< 5. Refresh Proposals are submitted. The Forum will be used to submit, 
discuss, select and implement proposed changes to the state of the Game 
(hereafter in this rule known as "Refresh Proposals") for the purpose of 
either resuming or ending the Game. PEPs and the Emergency Coordinator may 
each submit a Refresh Proposal. A Refresh Proposal consists of a list of 
changes to the game which may affect any aspect of the Game or the state 
of the Game, including, but not limited to: rules, scores or other player 
attributes, the valid list of players, current holders of any Ministries, 
the legitimacy and/or actuality of any action taken in the context of the 
Game, etc.
> 5. Refresh Proposals are submitted. The Forum will be used to submit, 
discuss, select and implement proposed changes to the state of the Game 
(hereafter in this rule known as "Refresh Proposals") for the purpose of 
either resuming or ending the Game. PEPs and the Emergency Coordinator may 
submit any amount of Refresh Proposals, and a Refresh Proposal's author 
may, during this period, retract or modify it. A Refresh Proposal consists 
of a list of changes to the game which may affect any aspect of the Game 
or the state of the Game, including, but not limited to: rules, scores or 
other player attributes, the valid list of players, current holders of any 
Ministries, the legitimacy and/or actuality of any action taken in the 
context of the Game, etc.

< 6. A first-round Ballot is formed. When the value of the Pause is 5, the 
Emergency Coordinator will gather all submitted Refresh Proposals into a 
Ballot on which PEPs will vote.
> 6. A first-round Ballot is formed. When the value of the Pause is 5, the 
Emergency Coordinator will gather all submitted Refresh Proposals into a 
Ballot on which PEPs will vote.  If no Refresh Proposals were submitted, 
then the Procedure restarts at step 1.

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