Eugene Meidinger on Wed, 15 Nov 2006 13:36:39 -0700 (MST)


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Re: [s-d] [s-b] The Great Reset of Nweek 112


I SECOND. Whee.

On Tue, 2006-11-14 at 19:18 -0500, Peter Cooper Jr. wrote:
> So, here's my Tweak to reset everything. See end of this message for
> more details on where we go from here.
> 
> I submit this Tweak:
> _The Great Reset of Nweek 112_
> {{
> Destroy any and all objects that are a part of the game except for
> this Tweak and the players named Peter, Wonko, and Antonio.
> 
> Create the following Rules and Sections.
> {{
> Section 1: Foundation
> {{
> Rule 1-1/0: The Game of B
> {{
> The name of this game is B Nomic.
> }}
> 
> Rule 1-2/0: Game Objects
> {{
> The game of B Nomic consists entirely of Game Objects, which may be
> known simply as Objects. Anything that exists in the game is an
> Object, and anything that is not an Object is not in the game.
> }}
> 
> Rule 1-3/0: Outsiders
> {{
> An External Force is anything which exists independently of the
> game. That is, it would still exist if the game stopped existing, and
> would still exist if the game had never started existing.
> 
> An Outsider is an External Force which is also an Object. [[ i.e.,
> something that exists outside of the game but is also acknowledged by
> the rules as influencing the state of the game, and thus exists within
> the game as well, such as a player.]]
> }}
> 
> Rule 1-4/0: Joining and Leaving
> {{
> A Player is an Outsider who consents to be governed by the rules,
> fulfills all requirements for continued playerhood specified by the
> rules, and has become a Player in a manner specified by the rules.
> 
> An External Force may become a Player by posting a message to a Public
> Forum containing a request to become a Player and a uniquely
> identifying name that e wishes to be known by. E may do this if and
> only if e fulfills the following requirements:
>  * E is capable of passing a Turing Test
>  * E is not currently a Player
>  * E has a working e-mail address
> 
> A Player may cease to be a Player by Forfeiting the game; this must be
> done in a Public Forum unless there are no working public fora, in
> which case e may notify the Administrator privately instead.
> 
> No restrictions may be placed on when a player may forfeit; any player
> may forfeit the game at any time (regardless of any timekeeping device
> used in the game).
> }}
> 
> Rule 1-5/0: Administrator
> {{
> The Player designated as the Administrator is responsible for ensuring
> that players understand the current state of the game. The
> Administrator is the authority used to interpret the current state of
> the game.
> }}
> 
> Rule 1-6/0: Game Documents
> {{
> Some Objects are known as Game Documents. Each Game Document includes a
> body of text.
> 
> In each Game Document, with the exception of this paragraph, text between
> doubled square brackets (that is, text between "[[" and "]]") shall be
> deemed Comment Text. Comment Text has no direct effect on the state of
> the game, although it can be read.
> }}
> 
> Rule 1-7/0: Revision
> {{
> Game Documents may be specified by the rules as Revisable. Every
> Revisable Document has a revision number associated with it. This is
> an integer that is equal to zero when the Document is created and is
> increased by one every time it is modified.
> 
> Note that an object that is not Revisable may still be changeable; it
> simply will not be assigned revision numbers according to this rule.
> 
> The revision number may be specified by appending a slash (/) and the
> revision number to the identifying number of the document.
> }}
> 
> Rule 1-8/0: Rules
> {{
> Rules are Revisable Game Documents that define how this game is
> played. Each Rule may have a Name and a Number.
> 
> Rules may be contained in Sections, which may each have a Name and a
> Number.
> 
> The Administrator may, as a Game Action, do any of the following:
>  * Add, change, or remove a Rule's Number.
>  * Create a Section.
>  * Add, change, or remove a Section's Number or Name.
>  * Remove a Section, causing all Rules in that section to no longer be
>    contained by a Section.
>  * Move a Rule into a Section.
> }}
> 
> Rule 1-9/0: Fora
> {{
> A Forum is any External Force that allows Outsiders to communicate.
> Each forum may be designated as one of the terms Private, Public, or
> Discussion. All Fora are initially Private.
> }}
> 
> Rule 1-10/0: Game Actions
> {{
> A Game Action is defined as any activity specified by the rules to be
> a Game Action. Any Player may take any Game Action at any time unless
> the rules say otherwise. Other Outsiders may also take Game Actions if
> explicitly permitted by the rules. To perform a Game Action, an
> Outsider must post a message to a Public Forum specifying that e is
> taking that action. E must also specify any targets and/or parameters
> necessary for that action [[for example, you must specify a proposal
> in order to vote against a proposal]]. E may list multiple actions
> that e wishes to take, in which case e takes them in the order e lists
> them. E may also state a specific positive integer to perform a
> particular action that many times (if legal, of course)
> sequentially. The Rules also have the power to cause an Outsider to
> take Game Actions whether e posts or not.
> 
> Game Actions occur upon reaching the appropriate fora, in the order
> they arrived, unless a rule states otherwise. A Game Action that is
> caused by a Rule instead of by a Forum Post takes place at the time
> specified by the rule.
> 
> Text to the effect that "any player may do X" should be interpreted
> to mean that X is a Game Action; but such a declaration implies that
> only players may take the Game Action X (unless another declaration
> permits other Outsiders to as well).
> }}
> 
> Rule 1-11/0: Submission
> {{
> The rules may state that it is legal for Outsiders to Submit certain
> document types as a Game Action. To Submit a Game Document, an
> Outsider must provide a full description of the Document in the Public
> Forum message where they take the Action of Submitting.
> }}
> 
> }}
> 
> Section 2: Gameplay
> {{
> Rule 2-1/0: NTime
> {{
> === Definition ===
> There is a Game Object known as The Clock. The Clock consists of the
> following values:
>  * A positive integer known as the nweek
>  * A positive integer known as the nday
>  * A state of being Off or On
>  * A nonnegative integer known as the ndelay
> 
> === Clock Changes ===
> At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock
> is On, then the nday is incremented by 1. Otherwise, the ndelay is
> incremented by 1. [[An online UTC clock is available at
> http://www.time.gov/.]]
> 
> If the nday would be set to a value greater than 12, instead it is set
> to 1, and the nweek is incremented by 1.
> 
> The Clock may be changed from Off to On or from On to Off as a Game
> Action by the Administrator. When the Clock is turned On, the ndelay
> is set to zero.
> 
> === Durations ===
> A duration to the effect of "X ndays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday
> after X consecutive changes of that value. [[Thus, if it is currently
> the middle of nday 2, something happening "in 2 ndays" will occur at
> the end of nday 4.]]
> 
> A duration to the effect of "X ndelays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the ndelay
> after X consecutive changes of that value. The resetting of an ndelay
> to 0 from the Clock being turned On does not count as a change for the
> purposes of this paragraph.
> 
> A duration to the effect of "X nweeks", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday when
> the nday is the same value, but the nweek is increased by X.
> 
> === Nyears ===
> A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks
> (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
> comprise nyear 2, and so on.
> 
> === Starts and ends of nday ===
> All events occurring at the end of an nday occur before all events
> occurring at the beginning of the next nday.
> }}
> 
> Rule 2-2/0: Proposals
> {{
> As a Game Action, players may submit a Proposal. Proposals are
> Revisable Game Documents that list changes to be made to the
> game. Proposals may have a Name and a Number. However, a proposal
> submission may not include a Proposal Number. A Proposal is in one of
> the states of Pending, Open, and Historical. A Proposal is initially
> Pending.
> 
> The Administrator may set a Proposal's Number as a Game Action.
> 
> The Player who submitted a proposal that is Pending may revise its
> body of text and/or Name by resubmitting it.
> 
> At the beginning of nday 9 of each nweek, all Pending Proposals become
> Open.
> 
> As a Game Action, a Player may submit a Vote on an Open Proposal of
> one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a
> Proposal by a Player is called that player's Final Vote on that
> Proposal.
> 
> At the end of nday 12 of each nweek, all Open Proposals become
> Historical.
> 
> When a Proposal becomes Historical, if there exist more players whose
> Final Vote on that proposal was FOR than there exist players whose
> Final Vote on that proposal was AGAINST, the Proposal Passes.
> 
> When a Proposal Passes, its list of changes to the game occur.
> }}
> 
> }}
> 
> }}
> 
> Designate the player known as Peter as the Administrator.
> 
> Make the spoon-business@xxxxxxxxx mailing list a Public Forum.
> 
> Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum.
> 
> Set The Clock to an nweek of 112, an nday of 1, a state of On, and an
> ndelay of 0.
> 
> }}
> 
> 
> As I think I'm a Minister of Change, I recognize this Tweak and assign
> it number 374.
> 
> It is currently nweek 112, nday 1, ndelay 180. At midnight UTC
> (roughly 23.75 hours from now), this Tweak will become Open. Before
> then, I can revise it, which may be useful if other players show up
> that don't want to be deleted. (Although getting deleted isn't so bad,
> as becoming a player again is fairly easy.) But the only players who
> said they were definitely coming back were Wonko and Antonio.
> 
> After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday
> at 7pm Eastern Time for me), two other players need to SECOND this
> Tweak, and no players can OBJECT to it. If that happens, then this
> Tweak will get implemented at that time.
> 
> (Now, of course, if someone does have objections to this, they can
> object and we can work on a new tweak that resolves issues people have
> with this one. But I think that this is probably a fine starting point
> and we can make tons of changes via proposal once we turn the clock
> back on.)
> 

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