Jake Eakle on Mon, 13 Nov 2006 21:01:11 -0700 (MST)


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Re: [s-d] Possible initial ruleset


I might conceivably be interested in rejoining, if B really does come back
to life. My degree of participation will be contingent on (school)workload,
however. I _may_ even be able to convince a friend or two to join...

-Personman

On 11/13/06, Peter Cooper Jr. <pete+bnomic@xxxxxxxxxxxxx> wrote:
>
> I threw this together based on the ruleset we used to have that I
> found on Wonko's site. If people don't find any problems with it, I'll
> submit this Tweak sometime soon:
>
> {{
> Destroy any and all objects that are a part of the game except for
> this Tweak.
>
> Create the following Rules and Sections.
> {{
> Section 1: Foundation
> {{
> Rule 1-1/0: The Game of B
> {{
> The name of this game is B Nomic.
> }}
>
> Rule 1-2/0: Game Objects
> {{
> The game of B Nomic consists entirely of Game Objects, which may be
> known simply as Objects. Anything that exists in the game is an
> Object, and anything that is not an Object is not in the game.
> }}
>
> Rule 1-3/0: Outsiders
> {{
> An External Force is anything which exists independently of the
> game. That is, it would still exist if the game stopped existing, and
> would still exist if the game had never started existing.
>
> An Outsider is an External Force which is also an Object. [[ i.e.,
> something that exists outside of the game but is also acknowledged by
> the rules as influencing the state of the game, and thus exists within
> the game as well, such as a player.]]
> }}
>
> Rule 1-4/0: Game Documents
> {{
> Some objects are known as Game Documents. Each Game Document includes a
> body of text.
>
> In each Game Document, with the exception of this paragraph, text between
> doubled square brackets (that is, text between "[[" and "]]") shall be
> deemed Comment Text. Comment Text has no direct effect on the state of
> the game, although it can be read.
> }}
>
> Rule 1-5/0: Rules
> {{
> Rules are Revisable Game Documents that define how this game is
> played. The Administrator may assign Rules numbers or other
> identifiers and may contain them inside Sections for organizational
> purposes.
> }}
>
> Rule 1-6/0: Game Actions
> {{
> A Game Action is defined as any activity specified by the rules to be
> a Game Action. Any Player may take any Game Action at any time unless
> the rules say otherwise. Other Outsiders may also take Game Actions if
> explicitly permitted by the rules. To perform a Game Action, an
> Outsider must post a message to a Public Forum specifying that e is
> taking that action. E must also specify any targets and/or parameters
> necessary for that action [[for example, you must specify a proposal
> in order to vote against a proposal]]. E may list multiple actions
> that e wishes to take, in which case e takes them in the order e lists
> them. E may also state a specific positive integer to perform a
> particular action that many times (if legal, of course)
> sequentially. The Rules also have the power to cause an Outsider to
> take Game Actions whether e posts or not.
>
> Game Actions occur upon reaching the appropriate fora, in the order
> they arrived, unless a rule states otherwise. A Game Action that is
> caused by a Rule instead of by a Forum Post takes place at the time
> specified by the rule.
>
> Text to the effect that "any player may do X" should be interpreted
> to mean that X is a Game Action; but such a declaration implies that
> only players may take the Game Action X (unless another declaration
> permits other Outsiders to as well).
> }}
>
> Rule 1-7/0: Fora
> {{
> A Forum is any External Force that allows Outsiders to communicate.
> Each forum may be designated as one of the terms Private, Public, or
> Discussion. All Fora are initially Private.
> }}
>
> Rule 1-8/0: Revision
> {{
> Game Documents may be specified by the rules as Revisable. Every
> Revisable Document has a revision number associated with it. This is
> an integer that is equal to zero when the Document is created and is
> increased by one every time it is modified.
>
> Note that an object that is not Revisable may still be changeable; it
> simply will not be assigned revision numbers according to this rule.
>
> The revision number may be specified by appending a slash (/) and the
> revision number to the identifying number of the document.
> }}
>
> Rule 1-9/0: Submission
> {{
> The rules may state that it is legal for Outsiders to Submit certain
> document types as a Game Action. To Submit a Game Document, an
> Outsider must provide a full description of the Document in the Public
> Forum message where they take the Action of Submitting.
> }}
>
> Rule 1-10/0: Administrator
> {{
> The Player designated as the Administrator is responsible for ensuring
> that players understand the current state of the game.
> }}
>
> Rule 1-11/0: Joining and Leaving
> {{
> A Player is an Outsider who consents to be governed by the rules,
> fulfills all requirements for continued playerhood specified by the
> rules, and has become a player in a manner specified by the rules.
>
> An External Force may become a Player by posting a message to a Public
> Forum containing a request to become a player and a uniquely
> identifying name that e wishes to be known by. E may do this if and
> only if e fulfills the following requirements:
> * E is capable of passing a Turing Test
> * E is not currently a player
> * E has a working e-mail address
>
> A Player may cease to be a player by Forfeiting the game; this must be
> done in a Public Forum unless there are no working public fora, in
> which case e may notify all players privately instead.
>
> No restrictions may be placed on when a player may forfeit; any player
> may forfeit the game at any time (regardless of any timekeeping device
> used in the game.)
> }}
>
> }}
>
> Section 2: Gameplay
> {{
> Rule 2-1/0: NTime
> {{
> === Definition ===
> There is a Game Object known as The Clock. The Clock consists of the
> following values:
> * A positive integer known as the nweek
> * A positive integer known as the nday
> * A state of being Off or On
> * A nonnegative integer known as the ndelay
>
> === Clock Changes ===
> At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock
> is On, then the nday is incremented by 1. Otherwise, the ndelay is
> incremented by 1. [[An online UTC clock is available at
> http://www.time.gov/.]]
>
> If the nday would be set to a value greater than 12, instead it is set
> to 1, and the nweek is incremented by 1.
>
> The Clock may be changed from Off to On or from On to Off as a Game
> Action by the Administrator. When the Clock is turned On, the ndelay
> is set to zero.
>
> === Durations ===
> A duration to the effect of "X ndays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday
> after X consecutive changes of that value. [[Thus, if it is currently
> the middle of nday 2, something happening "in 2 ndays" will occur at
> the end of nday 4.]]
>
> A duration to the effect of "X ndelays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the ndelay
> after X consecutive changes of that value. The resetting of an ndelay
> to 0 from the Clock being turned On does not count as a change for the
> purposes of this paragraph.
>
> A duration to the effect of "X nweeks", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday when
> the nday is the same value, but the nweek is increased by X.
>
> === Nyears ===
> A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks
> (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
> comprise nyear 2, and so on.
>
> === Starts and ends of nday ===
> All events occurring at the end of an nday occur before all events
> occurring at the beginning of the next nday.
> }}
>
> Rule 2-2/0: Proposals
> {{
> As a Game Action, players may submit a Proposal. Proposals are Game
> Documents that list changes to be made to the game. A Proposal is in
> one of the states of Pending, Open, and Historical. A Proposal is
> initially Pending.
>
> At the beginning of nday 9 of each nweek, all Pending Proposals become
> Open.
>
> As a Game Action, a Player may submit a Vote on an Open Proposal of
> one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a
> Proposal by a Player is called that player's Final Vote.
>
> At the end of nday 12 of each nweek, all Open Proposals become
> Historical.
>
> When a Proposal becomes Historical, if there exist more players whose
> Final Vote on that proposal was FOR than there exist players whos
> Final Vote on that proposal was AGAINST, the Proposal Passes.
>
> When a Proposal Passes, its list of changes to the game occur.
> }}
>
> }}
>
> }}
>
> Make the player who was known as Peter before e was destroyed by this
> Tweak into a Player who is also the Administrator.
>
> Make the spoon-business@xxxxxxxxx mailing list a Public Forum.
>
> Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum.
>
> Set The Clock to an nweek of 130 [[What time was it when we
> stopped?]], an nday of 1, a state of On, and an ndelay of 0.
>
> Destroy this Tweak.
>
> }}
>
> --
> Peter C.
> _______________________________________________
> spoon-discuss mailing list
> spoon-discuss@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
>
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