| Alex Truelsen on Wed, 11 May 2005 16:48:48 -0500 (CDT) |
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| [s-d] Re: [s-b] [auto] EugeneMeidinger submits p71 |
Wouldn't it be easier to just reword the definition of comment text so that
it isn't ignored completely? Just say "comment text has no direct effect on
the gamestate" or something like that - so it can indirectly cause changes
by being a story prop and giving you Genechips, but otherwise doesn't do
anything.
[[BvS]]
On 5/11/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote:
>
> EugeneMeidinger has submitted a new proposal, p71.
>
> ---------------------------------
> Proposal 71/0: story props are working now!
> A Standard Proposal by EugeneMeidinger
> Last modified on nweek 88, nday 3
>
> [[Spawn]]
> [[Let me know if I'm not making this airtight enough. The idea is it's
> like comment text but it isn't completely ignored.]]
>
> Add to the end of rule 1-2 the following:
>
> {{In a Game Document, with the exception of this paragraph, text between
> each pair of doubled asterisks (that is, text between "**" and "**"), shall
> be deemed Extra Text and shall have no effect beyond the rules recognizing
> it's existence.}}
> ---------------------------------
>
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