Martin R Crowther on Tue, 8 Mar 2005 18:06:48 -0600 (CST)


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Re: [s-d] Re: [s-b] [auto] RainbowWolfe submits p2026



air jet


I'm not sure what you mean by "the same probability as the shot was taken". By this point, the probability that the shot was taken is 1 - we know that it already happened. You mean, if there's an x/y chance that it'll hit, then there's also an x/y chance that it pushes the target if it does? Or that it pushes if and only if it hits?

Was going to, and still might, have it so: x/y Hit, if Hit then x/y direction. Think I'll keep it simple (and up the power from what I originally was going to do) and have it so that if you hit then the Av goes where you had decided when you took the shot.

[abridged version: any suggestions on wording? maybe two separate sections for ranged combat and hand2hand?]

Air Jet

-description
An Air Jet is an Arena weapon.
An Avatar Hit by an Air Jet is not destroyed.

-firing
If the target Avatar is in a cube orthagonally adjacent to the Avatar. With probability AvPower / (AvPower + AvSkill), a Jet Hits a randomly chosen Avatar (if there be one) in a randomly determined cube orthagonally adjacent to the specified one. Otherwise, a Jet Hits the specified Avatar. If the target Avatar is sharing the same Cube as the Avatar, then the probability is increased to AvPower / (AvPower + 2*AvSkill (not exceeding the maximum AvSkill limit)).
(The attributes refer to the Player Taking the Turn.)
[[confusing but workable - can be tidied when re-writing definitions in positive tense]]

-hitting
When an entities' Avatar Fires a Jet of Air and the Jet of Air hits a targeted Avatar, then the targeted Avatar is propelled one cube away from the Avatar who targetted em, along the same trajectory they were targeted from [[as logic would declare the direction you were pushed in]]. If the targeted Avatar shares the same cube then the targeted Avatar is propelled in the direction chosen by the targeting Avatar when the shot is declared, with a probability of AvPower / (AvPower + 2*AvSkill (not exceeding the maximum AvSkill limit)). Otherwise the Avatar is propelled into a randomly chosen cube orthagonally adjacent.

If the Avatar cannot be moved in the proper direction, a possible direction other than the one the shot came from is chosen at random instead, with equal probability.


Rock

-description
A Rock is an Arena weapon.
Rocks are heavy, so a Avatar may only hold a rock if e posseses no other weapons. An Avatar may only hold one rock at a time.
An Avatar Hit by a Rock is not destroyed.[[only dazed! :D]]

-firing
If the target Avatar is in a cube orthogonally adjacent to the Avatar. With probability AvPower / (AvPower + AvSkill) , a Rock Hits a randomly chosen Avatar (if there be one) in a randomly determined Cube orthogonally adjacent to the specified one. Otherwise, a Rock Hits the specified Avatar. If the targeted Avatar shares the same Cube as the Avatar taking the shot, then the probability is increased to AvPower / (AvPower + 2*AvSkill (not exceeding the maximum AvSkill limit)).
(The Attributes refer to the Player Taking the Turn.)
[[confusing but workable - can be tidied when re-writing definitions in positive tense]]

-hitting
When an entities' Avatar throws a Rock and the Rock Hits the targeted Avatar, then the targeted Avatar decends rapidly down to the floor of the arena [[as logic would dictate - straight down]]. Down is always defined by level/grid 1 of the Arena, whatever level/grid 1 may be. If an Avatar cannot decend to level/grid one then they decend as far as they are able.

When an Avatar is Hit by a Rock e decreases a single one of eir Stats by one before e may make a move within the Arena. The Rock disintegrates and is no more.

If an Avatar is found, and it is declared on the public forum, to have taken a move and e has not decreased a Stat e should have decreased, then the number e should decrease eir Stats by is increased by one. If the number that e should decrease eir Stats by becomes greater than half the Stats that they own then the player to declare it may increase eir Stats by one (before the next checking period). The player who should have decreased eir Stats loses any Arena items and has eir Stats for the Arena reset to New Player.

**Just noticed 'hits the targeted Av" should be changed to "hits an Av"
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