Baron von Skippy on 7 Oct 2003 03:47:57 -0000


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Re: [spoon-discuss] Hey, Rocky! Watch me pull a gnome out of my hat!


>>> So if you can mix two basic gnomes to get one yoyo gnome, and two yoyo
>>> gnomes to get three basic gnomes, then if basic gnomes are stage n,
>>> yoyo gnomes are stage n+1, and basic gnomes are stage n=n+2?
>>
>> -If you did it the other way, basic gnomes would be stage n, yoyos 
>> stage 2n, and basics stage n=4n. Here's a thought: Don't make that 
>> combination. Besides, Basics will be defined to be stage n in the 
>> rule, so your evil plan is foiled again.-
>
>Then the rule will contradict itself, saying Basic Gnomes are both n 
>and n+2. I'm not speaking in favor of the other scheme either; I'm 
>saying find a new scheme, preferably one that works.

-And I'm saying don't create cyclic recipies. You can make bread out of flour, water, and yeast. Can you then combine two loaves to get the ingredients back? No. Similarly, you shouldn't be able to merge Gnomes backwards. If you'd like me to write that into the rule, I'd be happy to. I just figured it was more or less common sense.-
>
>>> I think I'd prefer hit points to be things a gnome starts out with;
>>> then you can specify that squeezing/breeding reduces hit points. That
>>> way we can define other things that also reduce hit points later.
>>>
>> -Well, you can add the other actions (throwing, for example) to the 
>> list of things that reduce their hit points... how many ways are you 
>> expecting to be able to hurt the little guys?-
>
>I'd rather not have to put everything that might damage Gnomes in the 
>same place. The way it's currently phrased, another rule could say, 
>"when X happens, the gnome involved loses 1 hp", it wouldn't do 
>anything, since for some reason the number is explicitly put in another 
>rule. Also, what if we allow healing of gnomes and whatnot? A couple 
>minor modifications to the system could make the rule obscenely ugly.
>
-Mmm... point.-

[[BvS]]
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