Daniel Lepage on 26 Sep 2003 03:39:05 -0000


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Re: [spoon-discuss] Tunnelers Change



On Thursday, September 25, 2003, at 11:08 PM, Glotmorf wrote:

On 25 Sep 2003 at 15:07, Baron von Skippy wrote:

Oops. I guess I'm sending out another message before doing all my
work.

I suggest that in the rules to Tunnelers, in the description of
what happens when a mole kills another, it is added that "The
killing Mole may choose any of eir max stats and increase it by
one."

Sort of as an incentive to go out and do things rather than hiding
in a corner discarding cards, praying for a foursome.

Biggest problem I have with this is that there's some "rich get
richer" to it.  The victor already has an advantage in that e has
more time than the victim; the victim has to claw eir way back from
whatever godfersaken corner I stick em in.  That's time in which the
victor can collect cards and beef emself up.  And while I'm not going
to comment on the observed strategies of players in the game, I will
say that the fact that we've actually had a killing indicates it's
not all hiding in a corner.

Anyone wanna pick a side here?

-I'm gonna side with Wonko. Of course the rich should get richer. It's
like gaining experience in one of them big online RPGs. You get a few
kills, you get better. So the incentive is to play smart and win, not
to sit on your ass in a corner. What if the rewards for taking down an
enemy grew as the number of kills they'd scored grew? That way there's
incentive to band with other weak moles to take down the Goliath
that's causing everyone problems.-

Okay...but I'm inclined to suggest that it, yes, be an increase to a max stat, but card play (as in, however many two-card plays) is needed to bring the actual stat up to that level, especially in the case of health. Otherwise, the aforementioned Goliath will just become more invulnerable in the heat of battle, so ganging up on it wouldn't
work.

Perhaps this is overcomplicating things, but what if it took more than one kill to 'gain a level'? Then, assign each mole a level, which is the sum of all the permanent bonuses it has; killing a mole of higher level than you would increase your experience more than killing one lesser than you, and you'd get new levels based on experience rather than kills, so the Goliath won't actually get much out of stomping eir assailants one by one, unless they're of comparable strength to em.

Of course, then you have the problem that the mole who actually strikes the killing blow gets all the exp... and then you've got a new Goliath risen from the ranks of the commoners.

--
Wonko

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