Daniel Lepage on 11 Sep 2003 02:40:12 -0000


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Re: [spoon-discuss] Tunnelers discussion



On Wednesday, September 10, 2003, at 07:52 PM, Craig wrote:

Maybe it should be a deadfall trap (where the passage of a creature
results in a large weight falling); this would lend credibility to the
idea that putting more in it makes it hurt more.

A pit trap could then be something boring, like "When a mole steps on a
pit trap, it loses a hit point".

You could also make other traps, like the Glitter Trap (difficult to put up,
an amusing art form, but harmless unless the mole chokes on the glitter
bones or something), the Goatse Trap (sends you to a nasty website), the
Tourist Trap (takes your money, perhaps)

Perhaps 'trap' should be an abstract class, then.

Although the Baron does have a point - it doesn't really make sense for a Mole to able to make any complicated trap; holes and piles of stuff are pretty much the limit.

BTW, what's a 'glitter bone'?

And how could a subgame direct somebody to a nasty website? ("You've fallen into a trap! Quick, visit www.holycowthatsalotofporn.com")

--
Wonko

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