Glotmorf on 9 May 2003 04:02:00 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Society Creation


On 5/8/03 at 8:22 PM Orc In A Spacesuit wrote:

>>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
>>On 5/8/03 at 12:04 AM Orc In A Spacesuit wrote:
>>>>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
>>>>On 5/7/03 at 8:30 PM Orc In A Spacesuit wrote:
>>>>>>From: "Craig" <ragnarok@xxxxxxxxx>
>>>>>>I hereby create a society known as Teucer's First Bank of Bandwidth,
>or
>>>>>>TFBB. Its charter is as follows:
>>>>>>{{
>>>>>>Whenever Teucer wishes, this society will give em one Bandwidth.
>>>>>>}}
>>>>>>
>>>>>>I give five Bandwidth to TFBB. So, next nweek I get five more, right?
>>>>>
>>>>>That thtill hathn't been plugged?  I propothe the following:
>>>>>{{__Bandwidth in a jar?__
>>>>>Change the text of Rule 212, __Bandwidth__, to:
>>>>>{{Each player and society has a property called Bandwidth, which is a
>>>>>numerical value. No object's Bandwidth may ever exceed 10.  At the
>>>>>beginning
>>>>>of each nweek, the Bandwidth of each player whose Bandwidth is less
>than
>>>5
>>>>>is increased to 5, and the Bandwidth of all objects that are not
>players
>>>>>and
>>>>>have Bandwidth is set to 0.  For objects with Bandwidth, sumbitting a
>>>>>proposal costs one Bandwidth.  An object may not submit a proposal if
>>>>>doing
>>>>>so would result in the object having a negative Bandwidth.  When a
>>>>>player
>>>>>joins the game, eir Bandwidth is set to 5.  This rule supercedes rule
>>>>>19.
>>>>>}}
>>>>
>>>>So.  First you wanted to take away my society's contractural arrangement
>>>>capacity because you didn't want me "shamelessly exploiting long-gone
>>>>players" (and I assume Iain's recent proposal shows just how
>exploitative
>>>I
>>>>was), and now you want to take away the bandwidth I've saved up in
>M-Tek.
>>>>
>>>>Precisely what is this bug you have up your butt regarding
>decapacitating
>>>>my society?
>>>
>>>It has nothing to do with you.  Bandwidth's intent is to keep proposals
>>>down
>>>to a manageable level each nweek.  The proposal is simply bringing the
>>>game
>>>into line with that intent.
>>>
>>>If we want to allow bandwidth storage, we might as well make a rule that
>>>says "For each player, there exists a society named "X's Bank", where X
>is
>>>that player's name, with the charter "This society give bandwidth X
>>>whenever
>>>e states it does.".  At the end of each nweek, all bandwith of each
>player
>>>is transferred to X's Bank."  For otherwise, everyone will just make said
>>>society, charter, and automation script.
>>>Your proposal won't stop bandwidth storage.  If someone wants to store
>>>bandwidth, all e'd have to do is make enough societies to hold it all,
>>>whether a society could hold five or ten or whatever.
>>
>>So you're not stopping bandwidth storage.  All you're doing is wiping out
>>what I've got stored.
>
>I could be wrong, but I think you misunderstand.  Each nweek, the
>Bandwidth
>of everything that is not a player is set to zero.  Meaning that societies
>can't store 5, can't store 10, they can store a whole 0 Bandwidth.  I
>don't
>see how having multiple societies with 0 Bandwith will help you store
>Bandwidth.

*sigh* Okay, I missed that part.  Still, since I'm the only one with significant bandwidth reserves, I'll be the one most affected, so I'm the one taking it the most personally.

I've been storing up bandwidth for nweeks, and you never said a thing.  Why make an issue of it now?

						Glotmorf

-----
The Ivory Mini-Tower: a cyber-anthropologist's blog
http://ix.1sound.com/ivoryminitower

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