Christopher Bartlett on 25 Mar 2003 07:40:01 -0000


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [spoon-discuss] Re: [Spoon-business] Orcish Alcohol Tolerance



Yes, but consider something like my recent mass-mining. After all that work, to simply lose all my RUs just because somebody forgot to fix Tequila when we added Charm Wins would just, well, suck. Sorry, but my reaction is that Yes it does, so work to prevent others from winning.



Then also, that takes away all incentive to spend points on things. It costs a fair amount of resources to purchase and equip a speeder; if you're just going to lose it in a few nweeks anyway, why bother? Better to hoard said resources and be the one causing the reset.
Not if spending points on things is a step to preventing others from winning.



This suggests also that long term progress will be impossible - how can we create a diverse, complicated world when everything is destroyed every few nweeks? I envision a grid covered with interesting things - buildings, mines, factories, guns, trenches, villages, cities - inhabited by players, NPCs, speeders, speeder variants, hundreds of possible objects (hopefully all stored in a nifty little properties database, so that we can track all of them without lots of messiness), and diverse abilities for everyone and anything.
Nice, but that's only one vision.



That will never happen if every village and speeder is obliterated on an nmonthly basis. Then work to prevent such obliterations if you have a stake in preventing them. The world is a dangerous place, or I would like it to be.


It comes down to competing visions of what the world should be. I would like to see entropy have vicious effects and am slowly putting together a proposal to bring that about. I have purposely failed to participate in the grid game because I am waiting for it to matter, so that it is worth the extra time it takes me to track everything. I'm all in favor of complexity in the grid if it serves an over-arching purpose, but complexity for its own sake is anathema to me.

I am also in favor of having the grid be a fragile thing that it behooves all the players to protect, even while working toward goals of their own.

        Bridgeweaver


_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss