David E. Smith on 21 Jul 2002 04:53:03 -0000


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[spoon-discuss] draft: Less is More: Voting


[[ This is a DRAFT proposal that probably overlooks a lot of things.
comments are welcomed. ]]

Less Is More: Voting

Replace the text of Rule 15 with the following:

{{ __Voting__

A. Voter Eligibility

Only Players may vote. No other game entity may vote.

A player may not vote if e joined the game less than one nday prior to the
beginning of voting. A player may not vote if e is On Leave. A Player may
not vote if e is Dead.

B. Voting Period

Voting begins at the start of the 8th nday of each nweek, and ends at the
end of the 10th nday of each nweek. Votes cast prior to the beginning of
voting, or after the end of voting, shall not be counted.

[[ add preemptive voting here, if it passes ]]


C. The Ballot

At least 48 hours prior to the close of voting each nweek, The
Administrator shall distribute, via a public forum, the Ballot for that
nweek. The Ballot shall list all proposals legally recognized between the
start of the previous nweek's voting period and the start of the current
nweek's voting period.

D. Casting Votes

To cast a vote, a Player must submit eir vote either privately to the
Administrator, or to a public forum. Votes cast privately shall not be
disclosed publicly until the end of the voting period, at which point they
must be disclosed.

E. Legal Votes

The only legal votes for a proposal are 'Yes', 'No', 'Shelve', and
'Abstain'. Votes may be Rectified to one of the above forms by the
Administrator at eir discretion, if e believes the intent is clear and
unambiguous.

[[ Thus players can still vote while wielding the Sushi, speaking in a
drunken slur, prevented from using big words like "Abstain" by entropy
limits, etc.  This is what I've been doing all along anyway. :) ]]

E.1. Affirmative Votes
'Yes' votes are votes in favor of a proposal.

E.2. Negative Votes
'No' votes are votes against a proposal.

E.3. Abstentions
'Abstain' votes count as votes for purposes of quorum [[ even though we
don't have such a thing ]] but count neither as affirmative, nor negative,
votes.

E.4. Shelving
'Shelve' votes count as negative votes. If the proposal fails, and at
least half of the votes cast for that proposal are either affirmative
votes or 'Shelve' votes, the proposal is deemed neither to have passed nor
failed. At the beginning of the next nweek, a new proposal is created,
with a revision number of 0, otherwise identical to the shelved proposal.
Such a proposal counts as only half a proposal against a player's
Bandwidth limit. This paragraph supercedes subsection F of this rule.

[[ Note that I left out the part about a veto overriding this rule -- if
it's gonna get shelved and probably revised anyway, no point in my vetoing
it. ]]

F. Vote Counting

At the end of each voting period, The Clock turns Off.

If and only if a proposal receives more affirmative votes than negative
votes, the proposal is considered to have passed. Otherwise, the proposal
is considered to have failed.

Proposals are processed in increasing integral order of serial number,
though all changes to the gamestate are otherwise considered to occur
simultaneously.

[[ I'm trying to avoid things like: if p857 passes, having to count its
effects for PART of a ballot, but otherwise allow proposals to do things
like "if X passes, do this too". Suggestions on the wording are especially
welcome. ]]

G. Passed Proposals

When a player's proposal passes, the following effects occur in order.

* The player who submitted the proposal gains 3d6 points.
* The player who submitted the proposal gains 1 point of Charm.
* The player who submitted the proposal gains 1 point of Entropy.
* The effects specified in the proposal occur in the order listed in the
  proposal.

[[ I may still leave these in their separate places. Haven't decided yet.
]]

H. Failed Proposals

When a player's proposal fails, the following effects occur in order.
* The player who submitted the proposal loses 1d6 points.
* The player who submitted the proposal loses 1 point of Charm.
* The player who submitted the proposal loses 1 point of Entropy.

I. Administrative Veto

If the Administrator is not also a player, e may Veto any proposal. If
more than 75% of the votes cast for a proposal are affirmative votes, the
Veto has no effect. Otherwise, the proposal is deemed to have failed.

The Administrator may also Veto a proposal which, in eir sole judgment, is
technically infeasible to implement or which would cause grievous and
irreparable damage to the game as a whole. Such a veto is not subject to
the 75% override condition above, but is subject to the Call For Inquiry
process.

[[ The above is potentially controversial. Whee! ]]

[[ I left out the reduced scoring for vetoed proposals -- I think 3d6 is
more fair than Xd3 anyway. ]]

}}



Repeal Rules 15, 20, 23, 30, 32, 124, 294, 403, 580, 629, 706.

[[ 403 is the "opposed props" rule that's never been used. ]]
[[ 629 is the "boring" rule -- it's never come up. ]]
[[ 706 is the ala carte rule. it's never come up either, and if it did,
it'd be a pain in the ass. even more than society props, which drive me
mad. ]]

Remove the last paragraph from Rule 3 [[ killing the clock at the end of
an nweek ]]

Remove section B.2. of rule 156. Insert in its place:
{{
B.2. Charm
Charm is a Dimension. [[ seems kinda lackluster, doesn't it? ]]
}}

Revise section B.6. to remove the Entropy adjustments for proposal
passage. [[ TODO ]]

Remove the second paragraph from rule 547.


...dave


---- David E. Smith, POB 515045, St. Louis, MO 63151
http://www.technopagan.org/     http://metadave.net/
http://www.bureau42.com/        http://whatIsay.com/

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