Dan Waldron on 17 Jul 2002 00:25:03 -0000


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Re: [spoon-discuss] Re: [Spoon-business] proposal


> >>{{
> >>__An Ode to the Gods of Planar Geometry__
> >>
> >>Add to rule 301,  section E, the following subsection E.4:
> >>
> >>{{
> >>E.4. Ancient Monoliths
> >>There exist Ancient Monoliths.   Ancient Monoliths are immovable,
> >>impassable objects.
> >>
> >>E.4.1. Entropy Absorbtion
> >>Should a player adjacent to an Ancient Monolith kneel, facing the Monolith
> >>and pray to the gods of planar geometry the Ancient Monolith shall absorb
> >>3d6 entropy points from em.  This does not work if that Monolith has
> >>already absorbed entropy from a player that nday.  The administrator shall
> >>record the amount of entropy absorbed by each Monolith and make the
> >>information publicly available.
> >>
> >>E.4.2. Entropy Capacity
> >>Every Ancient Monolith has an Entropy Capacity.  The entropy capacity of a
> >>monolith shall be secretly determined at the time of the monolith's
> >>creation by the administrator by rolling 6d6.  For every 6 rolled that
> >>administrator shall roll an additional 1d6 and add that to the total.
> >>
> >>E.4.3. Destruction
> >>Should the entropy absorbed by any monolith ever exceet the entropy
> >>capacity of that monolith, or should a monolith that has absorbed entropy
> >>ever be destroyed, all stored absorbed entropy of that monolith is
> >>released in a cacophonous explosion.  This explosion destroys the monolith
> >>if it still exists, and any Grid objects adjacent to the monolith.  All
> >>absorbed entropy of that monolith is transfered to the nearest player.
> >>Should there be a tie for nearest player the entropy is evenly divided
> >>among the nearest, with any remainder divided randomly among them by the
> >>administrator.  All players adjacent to the monolith lose 2d10 points and
> >>are moved to Limbo.  The gods of planar geometry scream in anguish and six
> >>random grid squares become substance fire.
> >>
> I don't think you want to say "any Grid objects adjacent to the monolith" 
> get destroyed... Players and Gremlins are Grid Objects too...
> 
The fix is in the mail

> >>E.4.4. Big Rocks
> >>If a Big Rock falls on an Ancient Monolith the Big Rock is destroyed.  An
> >>Ancient Monolith is destroyed if its location is substance fire.
> 
> Why is the fire-destruction thing listed in the 'Big Rocks' subsection?
> 

see previous comment.

> >>E.4.5. Creation
> >>An Ancient Monolith may be created by a player who remains adjacent to a
> >>Big Rock upon which there is no siren for one nweek, and announces eir
> >>intent to Carve a Forgery.  This costs 30 points and one earth gnome, one
> >>ice gnome, and one fire gnome, and may not be attempted if the score of
> >>the attempting player is less than 30 or the player does not posess the
> >>required gnomes, which are destroyed by the process.  After one nweek the
> >>Admin shall roll 1d2.  If the result is a 1 the Big Rock is destroyed and
> >>an Ancient Monolith is created in its place.  A newly created Ancient
> >>Monolith is unable to absorb entropy until the beginning of the next
> >>nweek.
> >>
> >>E.4.6. Sheep Gnomes
> >>If, at the beginning of an nweek, should a sheep gnome ever be adjacent to
> >>an Ancient Monolith, the sheep gnome says "Baa" and the absorbed entropy
> >>of that Monolith is increased by 1.
> >>}}
> 
> If, at the beginning of an nweek, should a sheep gnome ever be...
> 
> Look at that sentence. I'm not sure exactly what it says, but I'm fairly 
> sure it's not grammatically correct... if you take out the comma part, you 
> get "If should a sheep gnome ever be..."
> 

Hmm.  Ok I'll change it to "if a sheep should ever be"  I think that's
what I meant.

> >>Amend rule 154, subsection B.6 by replacing "* All sirens, big rocks, big
> >>sticks, shields, and balls of wax are destroyed." with "* All sirens, big
> >>rocks, big sticks, shields, balls of wax, and ancient monoliths are
> >>destroyed."
> 
> Since I believe this happens before all players are removed from the grid, 
> wouldn't all those nuked monoliths wreak havoc on the players as they went? 
> I would think enough havoc would already be taking place; why take 2d10 
> points from people (and give them some new entropy, despite the fact that 
> entropy ought to have been wiped already)
> 
This happens after players are moved from the grid.  All players are in
limbo, so the entropy is evenly divided among them.  This entropy is
conveniently wiped at the end of the subsection.

Actually it doesn't have to be in there at all since all monoliths will be
destroyed when the Grid is fired further down the list.

Dan

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