Jonathan David Amery on 8 Apr 2002 06:32:13 -0000


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Re: spoon-discuss: Re: spoon-business: Proposal


> Quoth Jonathan David Amery,
> 
> > {{
> > __Societies__
> > 
> > Entities may be members of societies.
> > 
> > A society may either be created by the actions of rules, or
> > proposals, or as a result of explicit player action in accordance with
> > the rules. [[This rule defines no way for player action to do so]]
> >
> > A proposing entity is an entity with the power to make proposals
> > within the game.
> 
> Does this paragraph really belong in this rule? Seems like it might be
> better suited to some general definitions rule...

 Possibly.

> Also, how broad is 'the
> power to make proposals'? The admin must be one... What about Enrique?
> Respect declarations are proposals that come from it... is it therefore a
> proposing entity?

 That's an interesting question.

> > The internal structure of a society is freeform, restricted only be
> > the rules of the game.  However should a society have a publically
> > visible set of rules then the following restriction and allowences
> > apply to them:
> Restricted only *by* the rules, perhaps?

 <grins>

> > a) So long as at least three proposing entities are members then the
> > publicly visible rules of the society are binding upon its membership.
> So if only two join, then either can completely redefine the society?

 Hmm...

> > b) The publically visible rules cannot prevent any member of the
> > society from leaving the society.  If no method of leaving the society
> > is defined in the publically visible rules, or if there are no such
> > rules, then a member may leave the society by announcing that they are
> > doing so on a public forum.
> > 
> > Any society with no members is disbanded.  If it was rule mandated
> > then the rule that mandated it is repealed.
> > }}
> Can societies alter the main gamestate? For example, could a person gain
> points in the overall B Nomic game as a result of a society rule? And if so,
> what stops one from creating a new society in which the members can change
> the rules governing that society, then, when you're the only member still,
> changing the rules to make you win the outer game, or something like that?

 Hmm, the society shouldn't be able to do things themselves outside
the rules (like create extra points in a new and unusual way).

 I'll have a shot at revising this this evening...

 WC.