Donald Whytock on 28 Feb 2002 05:05:07 -0000


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spoon-discuss: Re: spoon-business: Gnomes


On 2/27/02 at 7:45 PM Wonko wrote:

>{{
>__They're everywhere too!__
>
>Create:
>{{
>__Gnomes__
>
>There exist objects called Gnomes. Each Gnome has a type. Gnome types may
>only exist as defined by the rules. Each Gnome can be either at a Grid
>Location, in Limbo, or in the possession of a Player. Gnomes may be picked
>up and thrown as if they were Gremlins. Each Gnome has two Hit Points. If a
>Gnome is Thrown at a player but not caught, it loses one Hit Point. If a
>Gnome has less than 1 Hit Point, it crumbles to dust and is destroyed.
>Whenever a Gnome type is defined, a single Gnome of that type shall be
>placed in the same manner as a Gremlin would be placed when it is first
>defined.
>This rule defers to all rules which define types of Gnomes.
>}}
>
>Create:
>{{
>__Basic Gnomes__
>
>There exist Gnomes of type Basic.
>}}
>
>Amend rule 406 to read:
>{{
>__Yoyo Gnomes__
>
>There exist Gnomes of type Yoyo. When a Yoyo Gnome is Thrown at a player
>and
>is not caught, it returns to the possession of the player who threw it, if
>one exists. Yoyo Gnomes have 3 Hit Points.
>}}
>}}
>
>Popular opinion seems to be that having "Gremlins" that can multiply would
>be cool. This is similar to the Gremlin Multiplicity thing, except without
>the need to rewrite most Gremlin rules. Basic Gnomes are just Gnomes. The
>Yoyo Gremlin I think might be better as a Gnome than a Gremlin, 'cause it
>won't be screwed up by multiplicity.
>
>
>--Wonko

So basically a Gnome is a porcelain Gremlin that easily breaks?  Let's rename the Grid into the Garden before we toss porcelain Gnomes into it. :)

						Glotmorf