Joel Uckelman on 14 Mar 2001 01:01:11 -0000


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spoon-discuss: Re: spoon-business: Proposal


Quoth Jeff N Schroeder:
> Several rules state times to complete a task as "a reasonable amount of 
> time" or "as soon as possible" but these are abstract terms and could be 
> abused.  Hence, this proposal.
> 
> \begin{proposal} 
> \title{Sack the lazy}
> 
> Create a rule entitled, "Sack the lazy" with the following text:
> 
> If a Rule contains instructions for an Agent to perform a task within a 
> "reasonable amount of time" or similarly constructed time frame, and 
> while the Agent does not have the [Away] attribute as specified in Rule 
> 307/2, the agent has the duration of one nweek to perform the task.  After 
> this time has elapsed and the action has not been performed, any Player may 
> request a Motion to Sack or Lynch the offending Player.
> 
> If a Rule contains instructions for an Agent to perform a task "as soon 
> as possible" or similarly known time frame, and while the Agent does not 
> have the [Away] attribute set, the agent has the duration of one-half an 
> nweek to perform the task.  During this time, e may not create 
> Proposals.  After this time has elapsed and the action has not been 
> performed, any Player may request a Motion to Sack or Lynch the offending 
> Player.
> 
> Once the [Away] attribute has been cleared, if it was previously set, the 
> time to complete the above actions shall begin.
> \end{proposal}
> 
> \begin{proposal}
> \title{for Sacking}
> 
> Create a rule entitled "for Sacking" with the text:
> 
> A Motion to Sack is a Unilateral Motion submitted by any one Player, 
> known as the Sacker, that names the offending Player, known as the 
> Sackee, the broken Rule or crime committed and the Penalty.  Only one 
> Motion to Sack may be submitted to a Player per broken Rule or crime. The 
> Penalty may include the forced transfer of Objects, Points or Items from 
> the Sackee to the Sacker with a total purchased value of no more than 
> 30% the Sackee's Points or 3 Objects/Items, whichever has a greater 
> value. The Sacker can choose the Penalty based on these guides.
> 
> If the Sackee has the [Away] attribute set, this Rule will have no effect 
> until the [Away] attribute is cleared.
> 
> The Sackee has three days to comply with the broken rule or to otherwise  
> make reparations for the crime without penalty.  These reparations can 
> include offerings of appeasement to the Sacker [[Points, votes, Objects, 
> etc]] or to the game in general.
> 
> After three days have passed, if the cause for the sack was a broken Rule 
> and the Sackee complied with the Rule, then there is no penalty.  If the 
> cause for the sack was a crime and the Sacker is appeased by reparations, 
> there is no penalty.  If the Sacker does not feel appeased, e can submit 
> an Approveable Primary Motion called 'Give Me Justice' to the game in 
> order to receive his Penalty defined in the Motion to Sack.  Upon 
> passage of 'Give Me Justice' e must receive as soon as possible the Penalty 
> from the Sackee minus a 20% fee to be transferred to the Bank.
> 
> The Sackee can petition his case in a public forum before voting occurs 
> on the Motion Give Me Justice.
> 
> \end{proposal}

The Motion you introduce here should really probably be Secondary, not 
Primary. Unless there are going to be a huge number of these, it would make 
more sense to number them along with all of other Motions.

-- 
J.