| Joel Uckelman on 14 Mar 2001 01:01:11 -0000 |
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| spoon-discuss: Re: spoon-business: Proposal |
Quoth Jeff N Schroeder:
> Several rules state times to complete a task as "a reasonable amount of
> time" or "as soon as possible" but these are abstract terms and could be
> abused. Hence, this proposal.
>
> \begin{proposal}
> \title{Sack the lazy}
>
> Create a rule entitled, "Sack the lazy" with the following text:
>
> If a Rule contains instructions for an Agent to perform a task within a
> "reasonable amount of time" or similarly constructed time frame, and
> while the Agent does not have the [Away] attribute as specified in Rule
> 307/2, the agent has the duration of one nweek to perform the task. After
> this time has elapsed and the action has not been performed, any Player may
> request a Motion to Sack or Lynch the offending Player.
>
> If a Rule contains instructions for an Agent to perform a task "as soon
> as possible" or similarly known time frame, and while the Agent does not
> have the [Away] attribute set, the agent has the duration of one-half an
> nweek to perform the task. During this time, e may not create
> Proposals. After this time has elapsed and the action has not been
> performed, any Player may request a Motion to Sack or Lynch the offending
> Player.
>
> Once the [Away] attribute has been cleared, if it was previously set, the
> time to complete the above actions shall begin.
> \end{proposal}
>
> \begin{proposal}
> \title{for Sacking}
>
> Create a rule entitled "for Sacking" with the text:
>
> A Motion to Sack is a Unilateral Motion submitted by any one Player,
> known as the Sacker, that names the offending Player, known as the
> Sackee, the broken Rule or crime committed and the Penalty. Only one
> Motion to Sack may be submitted to a Player per broken Rule or crime. The
> Penalty may include the forced transfer of Objects, Points or Items from
> the Sackee to the Sacker with a total purchased value of no more than
> 30% the Sackee's Points or 3 Objects/Items, whichever has a greater
> value. The Sacker can choose the Penalty based on these guides.
>
> If the Sackee has the [Away] attribute set, this Rule will have no effect
> until the [Away] attribute is cleared.
>
> The Sackee has three days to comply with the broken rule or to otherwise
> make reparations for the crime without penalty. These reparations can
> include offerings of appeasement to the Sacker [[Points, votes, Objects,
> etc]] or to the game in general.
>
> After three days have passed, if the cause for the sack was a broken Rule
> and the Sackee complied with the Rule, then there is no penalty. If the
> cause for the sack was a crime and the Sacker is appeased by reparations,
> there is no penalty. If the Sacker does not feel appeased, e can submit
> an Approveable Primary Motion called 'Give Me Justice' to the game in
> order to receive his Penalty defined in the Motion to Sack. Upon
> passage of 'Give Me Justice' e must receive as soon as possible the Penalty
> from the Sackee minus a 20% fee to be transferred to the Bank.
>
> The Sackee can petition his case in a public forum before voting occurs
> on the Motion Give Me Justice.
>
> \end{proposal}
The Motion you introduce here should really probably be Secondary, not
Primary. Unless there are going to be a huge number of these, it would make
more sense to number them along with all of other Motions.
--
J.