0x44 on Mon, 25 May 2015 13:14:56 -0700 (MST)


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Re: [s-b] [s-d] Proposal: We Can Remember It For You Wholesale


Whoops… I revise the Proposal entitled "We Can Remember It For You
Wholesale" by resubmitting it with the following text:

{{
If the Universe in which the following actions are occurring is the
Universe referred to by the Administrator on nday 1, of nweek 2, of the 8th
era of B as B(1-7)(1-11) then remove all comment delimiters from this
Proposal and perform the actions contained within. Otherwise, this Proposal
has no effect.

[[
Set the state of Proposal 2-3 to Failed.
Set the state of Proposal 2-4 to Failed.

Create a new Section entitled "Bureau of Timeline Security".
In the Section entitled "Bureau of Timeline Security" create a rule
entitled "Fundamental Application of Thiotimoline to Endochronic
Exotemporal Events" with the following contents:
{{
Thiotimoline are Game Objects possessed by Players. The Number of
Thiotimoline possessed by a Player is known as that Player's Entropic
Decay. The singular of Thiotimoline is Thiotimoline.

Any Motion submitted by an Outsider or Player which if successful would
result in retroactive changes to the gamestate is called a Time Scar. Each
Time Scar has a cost in Thiotimoline called Entropic Potential which
defaults to the Initial Cost. The Initial Cost is a number of Thiotimoline
equal to the total number of retroactive modifications to the gamestate
multiplied by the square of the arithmetic mean of the number of nweeks
between the current nweek and the target nweek of each such modification.
As a Game Action, a Player may expend Entropic Decay to increase or
decrease Entropic Potential. Each Thiotimoline expended increases or
decreases the Entropic Potential by one.

Each Time Scar has a State which is one of the following values:
  * Nascent
  * Potent
  * Inchoate

The State of a Time Scar defaults to Nascent.

At the end of nday 12 of each nweek, before all other Motions are resolved,
for each Time Scar whose state is Nascent, if its Entropic Potential is
less than or equal to zero its state becomes Potent and the state of the
Motion becomes Passed, if its Entropic Potential is greater than zero its
state becomes Inchoate and the state of the Motion becomes Failed. For each
Time Scar whose state is Potent, in decreasing order of the absolute value
of its Entropic Potential, the changes listed within its body take effect.
At the beginning of nday 1 of each nweek, for each Time Scar that
successfully modifies the gamestate, the Player who created it gains a
number of Thiotimoline equal to the absolute value of its Entropic
Potential multiplied by the number of Players who expended Entropic Decay
to increase the Entropic Potential. At the beginning of nday 1 of each
nweek, each Player gains 5 Thiotimoline.
}}

In the Section entitled "Bureau of Timeline Security" create a rule
entitled "Strange Attractors" with the following text:

{{Each Player may have one Alignment which is one of the following values:
  * Bureau of Timeline Security
  * Rivington Rangers
  * Unaligned

As a Game Action, Players may declare their Alignment. Any Player who has
not declared their Alignment is Unaligned. Unaligned Players can not
perform the Winning Game Action.

Players whose alignment is "Bureau of Timeline Security" can not perform
the Winning Game Action if any other Player is aligned to "Rivington
Rangers".

Players whose alignment is "Rivington Rangers" can not perform the Winning
Game Action if any other Player is aligned to "Bureau of Timeline
Security". Players whose alignment is "Rivington Rangers" can not perform
the Winning Game Action if the section entitled "Bureau of Timeline
Security" ever contained the phrase "Bureau of Timeline Security".
}}
]]
}}
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