Geoffrey Spear on Mon, 14 Feb 2011 08:24:59 -0700 (MST)


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[s-b] Proposal: Fixing Time


I submit the following proposal, __Fixing Time__:
{{

[[Moves to a 1-based Clock, eliminates wweeks, makes Watch reset only
when the Clock actually advances, removes some creeping shalls,
pragmatizes Clock starting/stopping somewhat, makes Webminister
responsible for displaying the Clock.]]

In Rule 3 (On the Nature of Ntime), replace the body of section A (The
Clock and the Watch) with the following:

{{
There exist two Game Objects known as The Clock and The Watch. The
Clock consists of two numbers, representing nweeks and ndays. The
Watch consists of one number, representing wdays. The Clock is always
either On or Off.

At 00:00:00 UTC each day:

* If The Clock is On, the number of ndays on The Clock increases by
one, unless the number of ndays on The Clock is equal to ten, in which
case it becomes equal to 1 and the number of nweeks on The Clock
increases by one. The number of wdays on The Watch is set to 0.

* If The Clock is Off, the number of wdays on The Watch increases by
one.

One nday is defined as the time between two consecutive changes in
the number of ndays on The Clock. One nweek is defined to be 10
ndays, or the time between two consecutive changes in the number of
nweeks on The Clock.

One wday is defined as the time between two consecutive changes
in the number of wdays on The Watch.

Whenever any rule other than this one specifies a certain amount of
time, that time shall be measured according to The Clock, unless that
rule specifies otherwise. [[Thus, if a rule gives someone 1 nweek to
do something, and The Clock is turned Off when the person has 6 days
left, then the person still has 6 days left once The Clock is turned
back on.]]

The Clock may be changed from On to Off or from Off to On in ways
explicitly permitted by the rules. Changes to this state made by an
External Force must be announced in a Public Forum, and the Public
Display of the Clock should be updated by the External Force making
the change if possible.

A period of 10 nweeks is known as an nyear. Hence the first 10 nweeks
(1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
comprise nyear 2 and so on.

The end of the third, seventh, and tenth ndays of each nweek are
called Checkpoints. The period between two Checkpoints is called a
Checking Period.
}}

In Rule 625 (Ministers), delete
{{
* E must maintain a Public Display showing the Clock and the Watch.
}}
and add at the end of paragraph D.8 (The Webministry):
{{
The Weaver shall maintain a Public Display of the Clock and the Watch,
which should allow authorized Players to change the displayed state of
the Clock.
}}
}}


-- 
Wooble
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