Sean Hunt on Thu, 1 Apr 2010 14:12:35 -0700 (MST)


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[s-b] Let's fix this game


WHEREAS Rule 22 allows Rules to authorize Rule Changes implicitly, and
WHEREAS Rule 10 does not apply to actions taken within the scope of the Rules taken as a whole, and WHEREAS Rule 45 describes a method by which Rules can be changed, satisfying Rule 10,
BE IT HEREBY PROCLAIMED THAT:

I assume the vacant Ministry of Default.

I state that there is NO ONGOING EMERGENCY DECISION.
I state that Rule 3 READS AS FOLLOWS:
{{There exist two entities known as The Clock and The Watch. The Clock consists of two numbers, representing nweeks and ndays. The Watch consists of a number representing wdays. The Clock is always either On or Off.

If The Clock is On, then at 00:00:00 UTC, the number of ndays on The Clock increases by one, unless the number of ndays on The Clock is equal to twelve, in which case it becomes equal to 1 and the number of nweeks on The Clock increases by one.

If The Clock is Off, then at 00:00:00 UTC, the number of wdays on The Watch increases by one.

One nday is defined as the time between two consecutive changes in the number of ndays on The Clock. One nweek is defined to be 12 ndays, or the time between two consecutive changes in the number of nweeks on The Clock.

One wday is defined as the time between two consecutive changes in the number of wdays on The Watch.

The MetaMin SHALL ensure that the value of the Clock is always displayed publicly. When the Clock is Off, the MetaMin SHALL ensure that the value of the Watch is always displayed publicly also.

Whenever any rule other than this one specifies a certain amount of time, that time shall be measured according to The Clock, unless that rule specifies otherwise. [[Thus, if a rule gives someone 1 nweek to do something, and The Clock is turned Off when the person has 6 days left, then the person still has 6 days left once The Clock is turned back on]]

If the Clock is Off, any game-related actions taken by players take effect in the order in which they were recieved when the Clock is turned On.

The Clock CANNOT be changed from On to Off or from Off to On except in ways explicitly permitted by the rules. When the Clock is turned Off, the number of wdays on The Watch shall be set to zero.

A period of 10 nweeks is known as an nyear. Hence the first 10 nweeks (0-9 on the Clock) comprise nyear 0, the second (10-19 on the Clock) comprise nyear 1 and so on.

A day is the period of time between subsequent occurrences of midnight UTC and is not measured according to the Clock.

The twelve ndays of the nweek are named as follows:
nday 1: Breakday
nday 2: Winday
nday 3: Mulberry
nday 4: Tango
nday 5: Corvette
nday 6: Halfday
nday 7: Joel
nday 8: Rushnight
nday 9: Ballotday
nday 10: coppro [[formerly David, formerly Teucer]]
nday 11: Zarpint
nday 12: Thirnight
nday 13: Armageddon [[also known as NomarÃkr, the Twilight of the Nomic]]

Nweek is pronounced enn-week, for all purposes of grammar and syllable counting.}}

I state that THE CLOCK IS OFF.
I state that THE NWEEK IS 164.
I state that THE NDAY IS 10.

-coppro
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