James Baxter on Sat, 9 May 2009 15:13:52 -0700 (MST)


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Re: [s-b] RP Ballot 1


I vote for the refresh proposals as follows:

c-walker=ais523>codae
 
> From: charles.w.walker@xxxxxxxxxxxxxx
> Date: Sat, 9 May 2009 16:11:23 +0100
> To: spoon-business@xxxxxxxxx
> Subject: [s-b] RP Ballot 1
> 
> Here is the Ballot for the RPs. Please note that my RP has changed again.
> 
> For each of the following Refresh Proposals, I initiate a B Nomic-ian
> Decision on whether to adopt the proposal.
> The vote collector for each of these Refresh Proposals is the
> Emergency Coordinator.
> 
> The following summary is provided for convenience but does not affect the
> validity of the B Nomic-ian Decisions:
> Author Effects
> C-walker Ruleset partially re-written,
> gamestate ratified
> Codae None
> Ais523 Steals Agoran Ruleset,
> gamestate reset
> 
> }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{
> 
> Set the Rules and Sections to those at http://txtb.in/2A3. All other Game
> Documents cease to be Rules. All empty Sections are destroyed.
> 
> All PEPs who voted on a RP in the most recent RP ballot become Players. All
> other entities cease to be Players. All Player Attributes are set to their
> Default Value. All Ministries become Vacant.
> 
> Set the Importance of each Ministry to its corresponding value in the
> following table:
> 
> Ministry Nickname Importance
> Ministry of Law Rulekeeper 3
> Ministry of Change Chairman 4
> Ministry of Questions Oracle 4
> Ministry of Society Registrar 3
> Ministry of Ministry Kurt Gödel, MetaMin 4
> Ministry of Goods Artisan 2
> Ministry of Foreign Relations Ambassador 2
> Ministry of Squares Carlton Banks 1
> Ministry of Time Doctor 2
> 
> Destroy all non-Historical Proposals.
> 
> Set the nday to 1, the nmonth to 160 and the nyear to 14.
> 
> Obligate everyone to dance a victorious dance, and then to punch the air in
> victorious salute to the fact B is not yet dead.
> 
> Obligate the Ambassador to send an irritating message to Agora.
> 
> Destroy all Game Objects, objects, and entities not referenced or defined by
> this proposal or the Rules.
> 
> }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{
> 
> { }
> 
> }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{
> 
> Destroy all Game Objects except this Refresh Proposal, except those
> which are also External Forces.
> 
> Cause all External Forces to cease to become Game Objects.
> 
> Enact the entire ruleset found at
> <http://agora.qoid.us/current_slr.txt>, with the exception of the second
> paragraph of rule 1482 (only the first paragraph of rule 1482 counts as
> part of the resulting rule), and all rules in the category
> "Trophies" (which are not enacted), and with all occurrences of "Agora"
> replaced with "B", and flip the ID number, title, power and text of each
> such rule to the value it has on that website, and with a power-4 rule
> added with the title "RP Bootstrapping", the ID number 5, the text
> "Refresh Proposals (in the traditional B Nomic sense) have a power of 4
> and take precedence over all rules. Any player can cause this rule to
> repeal itself by announcement.".
> 
> Flip the Publicity of spoon-business@xxxxxxxxx to Business, and the
> publicity of spoon-discussion@xxxxxxxxx to Discussion.
> 
> Flip the Citizenship of all apparently sentient beings who attempted to
> vote for an RP to Registered.
> 
> Flip all switches not yet set by this Refresh Proposal to their default
> values.
> 
> }{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{
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