bnomic on Fri, 2 Jan 2009 15:58:38 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

[s-b] Proposal: Fix Rule 0


I revise my proposal entitled "Fix Rule 0" to read:
Change the text of Rule 0 to the following:
{{
  For the purposes of this rule, the term "Potential Emergency Participant"
or PEP shall mean each of the current Players of B Nomic as defined by
other rules. If, however,there are fewer than five such Players, or who the
current Players are is unclear, uncertain, or ambiguous, then it shall
instead mean those who were unambiguously players before such uncertainty
or decrease in Player count. Each PEP has a Mental State, which is exactly
one of Calm, Paranoid, or Trusting, and defaults to Calm. As a game action
to the Public Forum or any forum previously Public in the past month, a PEP
may set his Mental State by stating that he does so, and specifying the new
Mental State. If there are at least four more PEPs with a Paranoid Mental
State than PEPs with a Trusting Mental State, but no fewer than five PEPs
with a Paranoid Mental State, B Nomic enters a State of Emergency. 
  
  
  When this occurs the following Procedure happens:        

  1. Game time is halted. Whatever means used in the Game of B Nomic to
track time are stopped as of the beginning of the Emergency. Pending events
and deadlines relative to game time, except those specified in this rule,
are postponed until game time resumes. Pending events and deadlines with
absolute dates and times do not occur.       
   
  2. The PEP who most recently held the Ministry of Ministries becomes the
Emergency Coordinator.

  3. The most recent Public Forum becomes the Emergency Forum. If for any
reason, the most recent Emergency Forum is inaccessible, or becomes
inaccessible during the Emergency, the Emergency Coordinator shall post to
all public and discussion forums, or if neither are available, email each
PEP at their last known email address to notify all PEPs of the location of
a forum suitable for Emergency communication, preferably a public forum.
This forum becomes the Emergency Forum. If he does not do so within 24
hours, any PEP may do so, thus becoming the new Emergency Coordinator.

  4. The Pause is initialized at zero. This Procedure tracks time spent
using the Pause. Until the completion of the Procedure, the Pause is
increased by one each day at 00:00:00 UTC. Once per day, the Emergency
Coordinator may announce to the Emergency Forum his intention to increment
the pause. If no PEP voices objection to this action on the Emergency Forum
within 24 hours of the posted intention, the value of the Pause is
incremented by one.

  5. At any time before the value of the Pause is 5, each PEP may submit a
Refresh Proposal, aimed at either resuming or ending the Game, and may
revise or withdraw his own Refresh Proposal, via the Emergency Forum. A
Refresh Proposal consists of a list of changes which may affect any aspect
of the Game or the state of the Game, including, but not limited to: rules,
mackerel, player attributes, the valid list of Players, current holders of
any Ministries, and the legitimacy and/or actuality of any action taken in
the context of the Game.        

  6. When the value of the Pause is 5, any PEP can, and the Emergency
Coordinator shall, gather all submitted Refresh Proposals into a Ballot and
publish it.

  7. Each PEP may cast a single Ballot by announcing it via the Emergency
Forum. This Ballot shall rank some or all of the Refresh Proposals in order
of preference with the most-preferred alternative being ranked first, and
less-preferred alternatives being given subsequently higher integers.      
 

  8. When the value of the Pause is 7, any PEP can, and the Emergency
Coordinator shall, tally the ballots using the Ranked Pairs algorithm. The
Refresh Proposal chosen by the ballots shall be the selected refresh
proposal.        

  9. All changes listed in the selected refresh proposal occur, implemented
by the Emergency Coordinator as needed. All PEPs become Calm. 
  
  If all current Emergency procedures have been running for 14 days or
more, any PEP can initiate another one, to run independently of the current
one. This Emergency Procedure will start at step 3, and the PEP that
initiated it will be the Emergency Coordinator. If at any point, during the
State of Emergency, there are fewer than five Paranoid PEPs, or the number
of Paranoid PEPs is fewer than four more than the number of Trusting PEPs,
all running Emergency procedures stop and B Nomic exits the State of
Emergency and normal game time resumes. At the beginning of Mulberry, nday
3, any PEPs who are Paranoid become Calm iff the value of the Threat Flag
is Pink Ponies.
}}


_______________________________________________
spoon-business mailing list
spoon-business@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-business