James Baxter on Fri, 12 Dec 2008 14:37:26 -0700 (MST)


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Re: [s-b] Zombies


> From: jebaxter@xxxxxxxxxxxxx> To: spoon-business@xxxxxxxxx> Date: Fri, 12 Dec 2008 21:02:22 +0000> Subject: [s-b] Zombies> > > I submit the following proposal:> > That there should be a new rule, the text of which shall read:> > All Players have an attribute called zombieness, which has a range of all integers and defaults to 0. The zombieness of each player should be recorded on the Public Display of the current Players and their Rule-defined attributes by the Registrar. If the zombieness of a player is ever less than 0, it shall become 0.> > At the end of each nweek, there is a 10% chance of a random Active Player's zombieness increasing by 100. This should be determined through use of the dice server by the Registrar.> > A Player with a zombieness of greater than 0 is a Zombie.> > A Zombie may not have their Health reduced and a Zombie that has 0 Health has their Health changed to 10. If an attempt is made to decrease the Health of a Zombie, their zombieness is instead reduced by the same amount.> > A Zombie may infect another Player as a Game Action by targeting another player in the same square as them (an Unsquared Player may not be targeted) and expending a number of macks up to m100. This causes the targeted Player's zombieness to increase by the amount of mack expended, up to the zombieness of the Zombie taking the Game Action.> > ---> > The second bullet point (third line) of Rule 5E32 should be changed to:> > the list of Eligible Voters for that Decision, by default all non-Bum, non-Prisoner, non-Dead, non-Zombie Players > > ---> > Rule 5E47 should be appended with the following paragraph:> > Win by Zombie Slaying> > Trigger: A Player has, in the space of one nweek, reduced the zombieness of Players by a total of 300> Victors: The aforementioned Player who has reduced the zombieness of Players by a total of 300 in one nweek.> Prize: A small silver statue of a zombie > Cleanup: none
 
I change this proposal to read:
 
There should be a new rule, the text of which shall read:
 All Players have an attribute called zombieness, which has a range of all integers and defaults to 0. The zombieness of each player should be recorded on the Public Display of the current Players and their Rule-defined attributes by the Registrar. If the zombieness of a player is ever less than 0, it shall become 0.  At the end of each nweek, there is a 10% chance of a random Active Player's zombieness increasing by 100. This should be determined through use of the dice server by the Registrar.  A Player with a zombieness of greater than 0 is a Zombie.  A Zombie may not have their Health reduced and a Zombie that has 0 Health has their Health changed to 10. If an attempt is made to decrease the Health of a Zombie, their zombieness is instead reduced by the same amount.  A Zombie may infect another Player as a Game Action by targeting another player in the same square as them (an Unsquared Player may not be targeted) and expending a number of macks up to m100. This causes the targeted Player's zombieness to increase by the amount of mack expended, up to the zombieness of the Zombie taking the Game Action.  ---  The second bullet point (third line) of Rule 5E32 should be changed to:  the list of Eligible Voters for that Decision, by default all non-Bum, non-Prisoner, non-Dead, non-Zombie Players   ---  Rule 5E47 should be appended with the following paragraph:  Win by Zombie Slaying  Trigger: A non-Zombie Player has, in the space of one nweek, reduced the zombieness of Players by a total of 300Victors: The non-Zombie Player who has reduced the zombieness of Players by a total of 300 in one nweek.Prize: A small silver statue of a zombie  Cleanup: none
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