Ed Murphy on Sun, 7 Dec 2008 22:48:32 -0700 (MST)


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[s-b] Murphy's RP, revised yet again


/* Revised per Warrigal, Codae, Tyler, ais523, ehird */

Set the rules to match what was shown at
  http://b.nomic.net/index.php/Rules
at the start of the current emergency, except with the following
changes:

Rename Rule 5E1 (The Game of C Nomic) to "What is the name of this
nomic?".

Change the title of Rule 5E4 (External Forces) to "External and
Internal Forces", and amend it by appending this text:

      An Internal Force is anything which exists dependently on the
      game.  That is, it is defined in the rules, and would not exist
      were it not defined in the rules.

Create a rule titled "External and Internal Attributes" with this text:

      An External Attribute is any attribute of an External Force which
      exists independently of the game. That is, it is either not
      defined in the rules or it would still exist were it not defined
      in the rules.

      An Internal Attribute is any attribute of a Game Object which
      exists dependently on the game.  That is, it is defined in the
      rules, and would not exist were it not defined in the rules.

Amend Rule 5E2 (Game Objects) by replacing this text:

      The game of B Nomic consists entirely of Game Objects,
      which may be known simply as Objects.

with this text:

      The game of B Nomic consists entirely of Game Objects
      (which may be known simply as Objects) and their attributes.

and by replacing this text:

      Aspects of Game Objects defined by the Rules can only be
      modified if allowed by the Rules, in a manner explicitly
      governed by the Rules.

this text:

      The following things can only happen in a manner explicitly
      allowed and governed by the rules:

        * Creating or destroying an Internal Force.

        * Causing an External Force to become, or cease to be, a
          Game Object.

        * Modifying an Internal Attribute.

Amend Rule 5E3 (Switches) to read:

      A switch is a type of attribute of Game Objects, which is
      either On (aka Yes or True) or Off (aka No or False),
      default Off unless otherwise specified by the rules.  A
      switch may also be described as a property that is either
      possessed (On) or not possessed (Off), and can be gained/added
      (changed to On) or lost/removed (changed to Off).

      The adjective form of a Switch or its negation can be applied
      to an Object to unambiguously denote whether the Object's
      relevant switch is On. /* e.g. "an Active Player" means
      "a Player whose Active Switch is On"; "a Non-Vested Player"
      means "a Player whose Vested Switch is Off" */

      Clauses allowing a Switch to be changed are active-voice and
      reflexive by default.  /* e.g. "a Player may gain the Ordained
      Property" means "a Player may change eir own Ordained Switch to
      On", not "a Player's Ordained Switch may be changed to On by
      any player" */

Set the gamestate to what it would be if this rule had had this text
since the alleged start of the Fifth Era, on or about 2 Dec 2008.

Amend Rule 5E6 (Fora) to read:

      A Forum is an External Force that allows Outsiders to communicate.

      The Registrar may, without objection, change whether a Forum is a
      Game Forum.  Game Fora are Game Objects.

      All Game Fora have an attribute called Forum Type, which is either
      Public or Discussion (default).  The Registrar may, without
      objection, change a Game Forum's Forum Type.

Set the following to Game Fora, with Forum Type as specified:

  * spoon-business@xxxxxxxxx mailing list - Public
  * spoon-discuss@xxxxxxxxx mailing list - Discussion
  * spoon-notices@xxxxxxxxx mailing list - Public

Set all other Fora to non-Game Fora.

Amend Rule 5E17 (Eras) by replacing "REAL_START" with "2 Dec 2008".

Amend Rule 5E23 (Electing Ministries) by replacing this text:

      Any Player may, as a Game Action, nominate a Player for a
      Ministry, becoming a Possible Candidate for that Ministry,
      unless that Ministry has an Election in Voting.

with this text:

      Any Player may, as a Game Action, nominate a Player for a
      Ministry that does not have an Election in Voting.  The
      nominated Player then becomes a Possible Candidate for
      that Ministry.

Amend Rule 5E29 (Mackerel) by replacing "they gain m50" with "they
gain m100".

Each Player with less than m100 comes to have a total of m100.

Amend Rule 5E33 (Proposals) by replacing this text:

      When a Proposal's Voting Period ends:

          * If its Stamina is less than one half the number of Vested
            players it is Discarded and Fails.
          * If its Strength is Positive, it is Won.
          * If its Strength is Negative, it is Lost.
          * If it Depends on a Proposal that is Lost, it is Lost.
          * If it Conflicts with a Proposal that is Won, it is Lost.
          * If it is Won, it Passes.
          * Otherwise, it Fails.

with this text:

      When the Voting Periods of one or more Proposals end, the
      Outcomes of those Proposals are determined as follows:

          * Each Proposal whose Stamina is less than one half the
            number of Vested players becomes Discarded.

          * Each remaining Proposal becomes Won if its Strength is
            Positive, or Lost otherwise.

          * Dependency culling:  Each Won Proposal that Depends on
            a non-Won Proposal becomes Lost.  This step is repeated
            until there are no such Proposals left.

          * Conflict culling:  Each Won Proposal that Conflicts with
            a Won Proposal becomes Lost.  This step is applied
            simultaneously to all Proposals, and is repeated until
            there are no such Proposals left.

          * Dependency culling occurs again.

          * If a Proposal's final Outcome is Won, then it Passes;
            otherwise, it Fails.

Amend Rule 5E36 (Judgment) by replacing this text:

      An Active Player, as a Game Action, may gain the Ordained
      Property. Any Player, as a Game Action, may remove their
      Ordained Property.

with this text:

      An Active Player, as a Game Action, may gain the Ordained
      Property. Any Player, as a Game Action, may lose the
      Ordained Property.

Amend Rule 5E48 (The Grid) by replacing this text:

      Initially, all Players are Resident in the Square (0,0).

with this text:

      Initially, each Player is Unsquared.

Each Player becomes Unsquared.

Amend Rule 5E49 (Health, Food and Weapons) by replacing this text:

      A non-Dead Player may use

with this text:

      A non-Dead Player who can move may use

Each Player with less than 100 health comes to have a total of 100
health.

Each Weapon is destroyed.

For each ministry defined by the rules, set its holder and salary
to match what was shown at
  http://b.nomic.net/index.php/Ministries
at the start of the current emergency.
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