Ed Murphy on Fri, 5 Dec 2008 00:27:35 -0700 (MST)


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[s-b] Murphy's RP, revised again


/* Revised per Warrigal, Codae, Tyler */

Set the rules to match what was shown at
  http://b.nomic.net/index.php/Rules
at the start of the current emergency, except with the following
changes:

Rename Rule 5E1 (The Game of C Nomic) to "The Game of B Nomic".

Amend Rule 5E2 (Game Objects) by replacing this text:

      The game of B Nomic consists entirely of Game Objects,
      which may be known simply as Objects.

with this text:

      The game of B Nomic consists entirely of Game Objects
      (which may be known simply as Objects) and their attributes.

and by replacing this text:

      Aspects of Game Objects defined by the Rules can only be
      modified if allowed by the Rules, in a manner explicitly
      governed by the Rules.

this text:

      Rule-defined Game Objects can only be created or destroyed,
      and rule-defined attributes of Game Objects can only be
      modified, in a manner explicitly allowed and governed by
      the rules.

Amend Rule 5E3 (Switches) to read:

      A switch is a type of attribute of Game Objects, which is
      either On (aka Yes or True) or Off (aka No or False),
      default Off unless otherwise specified by the rules.  A
      switch may also be described as a property that is either
      possessed (On) or not possessed (Off), and can be gained/added
      (changed to On) or lost/removed (changed to Off).

      The adjective form of a Switch or its negation can be applied
      to an Object to unambiguously denote whether the Object's
      relevant switch is On. /* e.g. "an Active Player" means
      "a Player whose Active Switch is On"; "a Non-Vested Player"
      means "a Player whose Vested Switch is Off" */

      Clauses allowing a Switch to be changed are active-voice and
      reflexive by default.  /* e.g. "a Player may gain the Ordained
      Property" means "a Player may change eir own Ordained Switch to
      On", not "a Player's Ordained Switch may be changed to On by
      any player" */

Set the gamestate to what it would be if this rule had had this text
since the alleged start of the Fifth Era.

Amend Rule 5E6 (Fora) to read:

      A Forum is an External Force that allows Outsiders to communicate.

      Each Forum has the attribute Publicity, which is either Public,
      Discussion, or Private (default).  The Registrar may change a
      Forum's Publicity without objection.

      A Public Forum is a Game Object.

Set the Publicity of each Forum as follows:

  * spoon-business@xxxxxxxxx mailing list - Public
  * spoon-discuss@xxxxxxxxx mailing list - Discussion
  * spoon-notices@xxxxxxxxx mailing list - Public
  * All others - Private

Amend Rule 5E17 (Eras) by replacing "REAL_START" with "2 Dec 2008".

Amend Rule 5E23 (Electing Ministries) by replacing this text:

      Any Player may, as a Game Action, nominate a Player for a
      Ministry, becoming a Possible Candidate for that Ministry,
      unless that Ministry has an Election in Voting.

with this text:

      Any Player may, as a Game Action, nominate a Player for a
      Ministry that does not have an Election in Voting.  The
      nominated Player then becomes a Possible Candidate for
      that Ministry.

Amend Rule 5E48 (The Grid) by replacing this text:

      Initially, all Players are Resident in the Square (0,0).

with this text:

      Initially, each Player is Unsquared.

Each Player becomes Unsquared.

Each Player with less than m100 comes to have a total of m100.

Each Player with less than 100 health comes to have a total of 100
health.

Each Weapon is destroyed.

Set the ministry holders and salaries to match what was shown at
  http://b.nomic.net/index.php/Ministries
at the start of the current emergency.
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