| Ed Murphy on Fri, 5 Dec 2008 00:27:35 -0700 (MST) |
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| [s-b] Murphy's RP, revised again |
/* Revised per Warrigal, Codae, Tyler */
Set the rules to match what was shown at
http://b.nomic.net/index.php/Rules
at the start of the current emergency, except with the following
changes:
Rename Rule 5E1 (The Game of C Nomic) to "The Game of B Nomic".
Amend Rule 5E2 (Game Objects) by replacing this text:
The game of B Nomic consists entirely of Game Objects,
which may be known simply as Objects.
with this text:
The game of B Nomic consists entirely of Game Objects
(which may be known simply as Objects) and their attributes.
and by replacing this text:
Aspects of Game Objects defined by the Rules can only be
modified if allowed by the Rules, in a manner explicitly
governed by the Rules.
this text:
Rule-defined Game Objects can only be created or destroyed,
and rule-defined attributes of Game Objects can only be
modified, in a manner explicitly allowed and governed by
the rules.
Amend Rule 5E3 (Switches) to read:
A switch is a type of attribute of Game Objects, which is
either On (aka Yes or True) or Off (aka No or False),
default Off unless otherwise specified by the rules. A
switch may also be described as a property that is either
possessed (On) or not possessed (Off), and can be gained/added
(changed to On) or lost/removed (changed to Off).
The adjective form of a Switch or its negation can be applied
to an Object to unambiguously denote whether the Object's
relevant switch is On. /* e.g. "an Active Player" means
"a Player whose Active Switch is On"; "a Non-Vested Player"
means "a Player whose Vested Switch is Off" */
Clauses allowing a Switch to be changed are active-voice and
reflexive by default. /* e.g. "a Player may gain the Ordained
Property" means "a Player may change eir own Ordained Switch to
On", not "a Player's Ordained Switch may be changed to On by
any player" */
Set the gamestate to what it would be if this rule had had this text
since the alleged start of the Fifth Era.
Amend Rule 5E6 (Fora) to read:
A Forum is an External Force that allows Outsiders to communicate.
Each Forum has the attribute Publicity, which is either Public,
Discussion, or Private (default). The Registrar may change a
Forum's Publicity without objection.
A Public Forum is a Game Object.
Set the Publicity of each Forum as follows:
* spoon-business@xxxxxxxxx mailing list - Public
* spoon-discuss@xxxxxxxxx mailing list - Discussion
* spoon-notices@xxxxxxxxx mailing list - Public
* All others - Private
Amend Rule 5E17 (Eras) by replacing "REAL_START" with "2 Dec 2008".
Amend Rule 5E23 (Electing Ministries) by replacing this text:
Any Player may, as a Game Action, nominate a Player for a
Ministry, becoming a Possible Candidate for that Ministry,
unless that Ministry has an Election in Voting.
with this text:
Any Player may, as a Game Action, nominate a Player for a
Ministry that does not have an Election in Voting. The
nominated Player then becomes a Possible Candidate for
that Ministry.
Amend Rule 5E48 (The Grid) by replacing this text:
Initially, all Players are Resident in the Square (0,0).
with this text:
Initially, each Player is Unsquared.
Each Player becomes Unsquared.
Each Player with less than m100 comes to have a total of m100.
Each Player with less than 100 health comes to have a total of 100
health.
Each Weapon is destroyed.
Set the ministry holders and salaries to match what was shown at
http://b.nomic.net/index.php/Ministries
at the start of the current emergency.
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