Justin Ahmann on Sun, 30 Nov 2008 19:10:22 -0700 (MST)


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Re: [s-b] Refresh Proposal Ballot Information


I submit a Ballot ranking Charles's Refresh Proposal first, and giving j's a successively higher number, and then ehird's, comex's, and Billy Pilgrim's a successively higher number.

If that is unclear, I rank Charles > j > ehird = comex = Billy Pilgrim.

Codae




________________________________
From: Jay Campbell <bnomic@xxxxxxxxxxxxxxx>
To: B Nomic - Business <spoon-business@xxxxxxxxx>
Sent: Sunday, November 30, 2008 7:34:28 PM
Subject: [s-b] Refresh Proposal Ballot Information

Having received no objection, the Pause is incremented and is now 5. 
Voting time.

Please specify your choice of one or more Refresh Proposals below from 
ehird, comex, Billy Pilgrim, J and Charles.


------------- ehird

Modify the gamestate in every way listed in the document at the URL:

http://b.nomic.net/?title=User:Ehird/Make_it_Better&oldid=9000&action=raw

All current proposals are destroyed.

------------ comex

/*
Extreme Pragmatism

B becomes made up of quantum states: every action splits the game into
two gamestates, one in which it worked, one in which it didn't.  Only
one of those gamestates is consistent (follows the Rules): in most
cases it's obvious which one is consistent, but in some cases it's
not.  If two groups disagree on what gamestate is consistent, each can
keep on playing its own equally valid version of B; when they decide
to make up, they can pass a Proposal explicitly validating one
gamestate.  Except that by "gamestate" I mean "set of gamestates', as
the game splits in half every single time anything happens  ;)
*/

Amend Rule 4E45 (Ministries) to have the same text it did immediately
before Proposal 0515 was adopted.

For each ministry that had a holder immediately before Proposal 0515 was
adopted, re-install that holder into that ministry.
Amend Rule 4E34 (Mackerel) to have the same text that Rule 4E45
(Ministries) did immediately after Proposal 0515 was adopted.

Amend Rule 4E2 (Game Objects) to read:
{
A gamestate of B Nomic consists entirely of Game Objects, which may be
known simply as Objects. Anything that exists in the gamestate is an
Object, and anything that is not in the gamestate is not an Object.

Game Objects can only be created, destroyed, or modified if allowed by
the Rules, in a manner explicitly governed by the Rules.
}

Amend Rule 4E7 (Game Actions) by removing the paragraph starting with:
{
An Outsider may post a message to a Public Forum specifying that he
will perform a specified Game Action at a specified time in the future
}
and by appending:
{
If a Game Action would not take effect exactly as specified, it fails
and has no effect whatsoever on the gamestate.
}

Create a new Rule, titled "Gamestates", and set its Power to 1:
{
The game of B Nomic consists of multiple gamestates.  Whenever an
attempt is made to modify any Game Object or perform any Game Action,
this gamestate splits into two separate gamestates: one in which the
change or action succeeded (and took place exactly as specified), and
one in which it failed (and had no effect whatsoever), Rules to the
contary notwithstanding.  A consistent gamestate is a gamestate in
which all actions succeeded or failed as directed by the Rules of the
gamestate.

It is possible to unambiguously identify a set of gamestates by means
of set-building criteria if and only if the criteria consist of only:
* the success or failure of specific Game Actions or groups of actions, 
and/or
* criteria conerning attributes of Game Objects provided that these
attributes can be reconstructed from the success or failure of Game
Actions.

In particular, the following are not valid set-building criteria:
* the 'correct' interpretation of any ambiguity or decision left
implicit by the Rules of a gamestate, and
* the consistency of a gamestate.

A Proposal or Refresh Proposal can generally validate an unambiguously
identified set of gamestates; if a nonempty set of gamestates not
containing this one is validated, this gamestate ceases to exist.
}

------------- Billy Pilgrim

All Paranoid PEPs become Calm.

------------- J

/* 1. Charles' Outsider fix */

Rename Rule 4E3 "External Forces" and amend it to read: {{An External 
Force is anything which exists independently of the game. That is, it
would still exist if the game stopped existing, and would still exist if 
the game had never started existing.}}

Replace all instances of "Outsider" in the rules with "External Force".

/* 2. J's Contracts patches - ditch officers, half-ditch automation, 
unanimous consent, maintenance delegation*/

Replace the body of 4E70 Contracts with {{ A Legal Entity may create a 
Game Document known as a Contract. Legal entities who are bound by a
Contract are known as Parties to that Contract. A Contract may specify 
conditions to authorize Legal Entities to voluntarily become or cease to
be its Parties via Public Forum. A Contract may be modified with the 
explicit approval of all its parties.

When a Party becomes obligated by a Contract to perform an unambiguous 
action, any Player may send a message to the Public Forum causing that 
Party to attempt to perform that action.

Contracts may create Things, which are Game Objects that exist only 
within the scope of that Contract but may be referenced from other
contexts. Things may not be created with the same name as any existing 
Game Object. Any object or state that a Contract claims to create that
is not authorized by the Rules is considered a Thing.

There exists a Ministry known as the Ministry of Business. The Minister 
of Business, also known as the Arbiter, is responsible for maintaining a
Public Display of all Contracts and their current text, parties and 
other game state. The Arbiter may delegate this responsibility to any of 
the Parties of individual Contracts.

If a Contract has no Parties, any Player may cause it to cease to be a 
Game Object.
}}

/* 3. Includes Murphy's complete Refresh Proposal: */

Amend Rule 4E45 (Ministries) to have the same text it did immediately 
before Proposal 0515 was adopted.

/* http://b.nomic.net/index.php?title=Rule_4E45&oldid=7974 */

For each ministry that had a holder immediately before Proposal 0515 was 
adopted, re-install that holder into that ministry.

/* Does not create the legal fiction that the ministries existed or were 
held in the interim. */

Amend Rule 4E34 (Mackerel) to have the same text that Rule 4E45 
(Ministries) did immediately after Proposal 0515 was adopted.

/* http://b.nomic.net/index.php?title=Rule_4E45&oldid=8943 */

/* This is presumably what 0x44 intended the proposal to do. */

------------- Charles

Enact the changes specified in the Refresh Proposal which would have won 
if this one hadn't.

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