Ed Murphy on Wed, 12 Nov 2008 00:04:55 -0700 (MST)

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[s-b] Prep for Werewolves session #2

To the best of my knowledge, the current membership of the Werewolves
contract in Agora is as follows:

  Murphy, root, Zefram, Wooble, ais523, ehird, Pavitra, avpx, comex,
  Quazie, 0x44

I agree to be bound by the Werewolves contract in B Nomic.  Wooble,
ais523, ehird, comex, and 0x44, you should do likewise.

To the best of my knowledge, the current membership of the Werewolves
contract is as follows:

Out of game mechanics:

1a) The name of this public contract is The Werewolves of Nomic

1b) The purpose of this contract is to be a contest in Agora Nomic and a
    subgame in B Nomic.

1c) Any first-class person (as defined by Agora) or Human External Force
    (as defined by B) CAN join or leave this contract.

1d) The contestmaster of this contract CAN change as permitted by the
    rules of Agora and B.

1e) The contestmaster CAN amend this contract without member objection.

1f) The contestmaster CAN end the current session and/or end the subgame
    without member objection.

1g) All communications pertaining to this contract are to be posted to
    at least one forum of each nomic in which it is a contract, unless a
    limited set of recipients is specified.

1h) All members of this contract in one nomic shall, in a timely
    fashion, become members of it in any other nomic in which they are a
    player and this contract is a contract.

1i) Whenever this contract becomes a contract in a new nomic, the
    identity of the contestmaster in its existing nomic(s) (if
    consistent) is transferred to the new nomic.

2) While no session is in progress and there are at least 5 contestants,
   the contestmaster CAN, and SHALL as soon as possible:

   a) Initiate a session.  The townspersons for this session are the
      persons who are contestants at this time.  To be killed is to
      cease to be a townsperson.

   b) Randomly select 1 + floor((N-5)/3) of the townspersons to be
      werewolves (where N is the number of townspersons), and inform
      each werewolf of the identity of all werewolves; all other
      townspersons are villagers.

   c) If e specified one or more optional roles, then randomly assign
      each of them to a different villager, and inform each of those
      villagers of eir role.

   d) Announce the completion of the above requirements.  This starts
      the first day phase.

3) At the start of each day phase, each townsperson's vote for who to
   lynch (not an Agoran decision) is initialized to null.  Each
   townsperson CAN change eir vote to any other townsperson, or to
   null.  Whenever a majority of townspersons are voting for the same
   townsperson, that townsperson is lynched (killed); the contestmaster
   SHALL ASAP disclose whether e was a werewolf, the day phase ends, and
   a night phase begins.

4) During each night phase:

    a) The werewolves SHALL unanimously agree to attack exactly one
       villager, and inform the contestmaster of eir choice.  At the end
       of the night phase, this villager is killed.

    b) Each villager with an optional role SHALL perform that role's
       nightly duties, if any, informing the contestmaster as needed;
       the contestmaster SHALL respond as needed.

    c) As soon as possible after all these things have occurred, the
       contestmaster SHALL announce who was killed (but not why), the
       night phase ends, and a day phase begins.

5) The session ends (and no new phases begin) when either of the
    following is true:

    a) There are no werewolves.  In this case, all surviving villagers
       win the session.

    b) There are at least as many werewolves as villagers.  In this
       case, all werewolves (even if killed) win the session.

    In either case, the contestmaster SHALL (in the same announcement
    causing it to occur) award

      i) (in Agora) floor(P/N) points to each winner of the session,
         where P is the maximum number of points that a contest CAN
         award per week, and N is the number of winners of the session.

     ii) (in B) a silver Trophy to each winner of the session.

6) The contestmaster SHALL NOT disclose the following, except as

    a) Whether a member is a werewolf.

    b) Whether a member has voted to lynch a nominee.

    c) Whether the holder of an optional role has been killed.

7) The following optional roles are available:

    a) Seer.  Eir nightly duty is to select another townsperson; during
       the night phase, the contestmaster SHALL inform em whether that
       townsperson is a werewolf.

    b) Witch.  During the night phase, the contestmaster SHALL inform em
       who the werewolves have agreed to attack; eir nightly duty is to
       inform the contestmaster whether e heals that townsperson (e can
       heal once per session), preventing em from being killed at the
       end of that night phase, and whether e poisons another
       townsperson of eir choice (e can poison once per session),
       causing em to be killed at the end of that night phase.

    c) Hunter.  When the hunter is killed, e SHALL choose another
       townsperson, who is thus killed.  The end of the current phase
       is delayed until e makes this choice.

    d) Cupid.  Before the start of the first day phase, e SHALL choose
       two townspersons (the Lovers) and inform the contestmaster; the
       contestmaster shall inform both Lovers who the Lovers are.  If
       either Lover is killed, then they both are.  If either Lover is
       nominated to be lynched, then the other automatically votes not
       to lynch em, without needing to inform the contestmaster.  If
       one Lover is a villager and the other is a werewolf, then both
       of them win the session if they are the last two survivors, and
       neither of them win the session otherwise.

    e) Village Idiot.  Whenever a townsperson is nominated to be
       lynched, e automatically votes to lynch em, without needing to
       inform the contestmaster.
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