Geoffrey Spear on Mon, 10 Nov 2008 07:17:23 -0700 (MST)

[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

[s-b] Proposal: bring back some victory conditions

I submit the following Beige proposal entitled "Bring Back Some
Victory Conditions":
Create the following Victory Conditions:

=== Win By Points ===
Trigger: At the beginning of a Winday <nowiki>[[</nowiki>nday 2]], at
least one Player possesses at least A Truckload of Points.

Victors: The player with the greatest number of points, or all
players tied for the greatest number of points.

Prize: A gleaming steel rapier.

Cleanup: All points are destroyed.

=== Win By Dictatorship ===

Trigger: A rule is created whose text reads, in its entirety, "The
player named X may change the gamestate in any way, at any time.",
where X is replaced by the name of a current player.

Victors: The player whose name is in the aforementioned rule.

Prize: A Jeweled Crown and Scepter.

Cleanup: None - the dictator could simply turn one off if there were
one. However, it is considered good form for the dictator to close
whatever loophole allowed em to become dictator, and then to repeal
eir dictatorship.

=== Win By Legislative Dominance ===

Trigger: Three proposals made by the same player pass during the same nweek,
no more than one of this player's proposals fail during that nweek, and no
proposals made by players other than that player pass during that nweek.

Victors: The aforementioned player.

Prize: A Plush Bob the Voting Fish that recites the entire Ruleset
when squeezed.

Cleanup: None

=== Win By Having Already Won ===

Trigger: A player wins via at least three different Victory
Conditions during one nweek.

Victors: The aforementioned player.

Prize: A T-Shirt reading "I won B Nomic via at least three different
Victory Conditions during an nweek, and had not won by the Win By
Having Won condition during that nweek, and all I got was this stupid

Cleanup: None


spoon-business mailing list