| Ed Murphy on Fri, 31 Oct 2008 16:24:25 -0700 (MST) |
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| [s-b] Proposal: Dust off the shelf |
Proposal: Dust off the shelf
[Looks like Particular Voting is now a dangling reference, but I'll
leave it to someone else to clean that up.]
Amend Rule 4E15 (Proposals) by replacing the text of the section
"Tallying the votes" with this text:
A Proposal's Tally for a vote value is the number of Registered
Voters whose Final Vote on that Proposal is that vote value.
A Proposal's Stamina is the sum of its FOR, AGAINST, and SHELVE
Tallies.
A Proposal's Strength is its FOR Tally minus the sum of its
AGAINST and SHELVE Tallies.
A Proposal's Potential Strength is the sum of its FOR and SHELVE
Tallies minus its AGAINST Tally.
When Voting or Particular Voting ends, the following events
happen, in order:
* Each Open proposal with a Stamina less than one half the
number of Vested players becomes Discarded.
* Each Open proposal with positive Strength becomes Won (syn.
Passed); each remaining proposal that has positive
Potential Strength and did not become Discarded during
the previous nweek becomes Discarded (syn. Shelved); all
other proposals become Lost (syn. Failed).
* Dependency Culling occurs (see below).
* Conflict Culling occurs (see below).
* Dependency Culling occurs again.
* All Open proposals that are Won Pass, in order by Proposal
Number.
* All Discarded proposals become Pending; all other proposals
become Historical.
When a proposal Passes, the game is changed according to the
instructions in its Body.
and by replacing the text of the section "Dependency Culling" with
this text:
When Dependency Culling occurs, every Open proposal is processed
in ascending order by Proposal Number. When a proposal is
processed in this manner, if it Depends on a proposal that is
Lost, then it becomes Lost itself; otherwise, if it Depends on a
proposal that is Discarded, then it becomes Discarded itself. This
process is repeated as long as at least one Won proposal Depends
on a non-Won proposal.
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