Tyler on Thu, 9 Oct 2008 10:34:02 -0700 (MST)


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Re: [s-b] [s-d] Proposal: Contract Automation


Oh, and I color the proposal Black.

On Thu, Oct 9, 2008 at 11:33 AM, Tyler <wisety@xxxxxxxxx> wrote:

>  I think this is all right, except that we should probably first (or
> simultaneously) put some kind of limitations on the creation of Contracts.
> The MoB is already overloaded with all those recursive Contracts you created
> + destroyed, j.
>
> When I tried to make j a slave to Black Corporation, I couldn't figure out
> how to ensure that he would actually DO the actions Black required of him. I
> used the word 'shall' to try to at least give him a m50 penalty for not
> doing it. I think Contracts being 'binding' ought to be defined more
> explicitly somehow.
>
>   On Thu, Oct 9, 2008 at 4:39 AM, ais523 <ais523@xxxxxxxxxx> wrote:
>
>> On Thu, 2008-10-09 at 02:22 -0700, Jay Campbell wrote:
>> > I submit this proposal entitled "Contract Automation":
>> >
>> > {
>> >
>> > Prepend to the third paragraph of 4e70 Contracts:
>> >
>> > {{ When a Player becomes obligated to perform an unambiguous Game Action
>> > by a Contract, that Game Action is performed as if the Player had sent
>> > it to the public forum. }}
>> >
>> > }
>> This will almost certainly destroy B. Go for it!
>>
>> (By the way, if this passes, I intend to write a contract which makes B
>> Nomic Turing-complete, and then use it to solve the Riemann Hypothesis
>> via brute-forcing imaginary actions in a way that affects a Public
>> Display.)
>> --
>> ais523
>> _______________________________________________
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>>
>
>
>
> --
>  -Tyler
>



-- 
 -Tyler
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