Antonio Dolcetta on Tue, 5 Feb 2008 10:05:44 -0700 (MST)


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[s-b] proposal: B-Chess v1.2


I wish to amend my proposal B-Chess v1.1 thusly:

Title: B-Chess v1.2
amend the field match named B-Chess by replacing:

{
Each square is also adjacent to the four squares sharing only a  
corner with it.

All Invokable actions of Field Objects in this Field Match may only be
invoked by that Field Object's owner. Only one invokable action per
Field Object may be invoked each Turn of the Field.

Unless otherwise specified, a Field Object may not move through a
square occupied by another Field Object. When moving more than one
square a Field Object must move in the shortest and most direct route
to their target square. If a Field Object moves into a square occupied
by another Field Object then the Field Object currently occupying that
square is destroyed. A Field Object may not move into a square
occupied by another Field Object owned by the same player.

Invokable Action: Initialize
Trigger: A Game Action by the Referee including the starting
locations of each Field Object placed during this action using a
suitable method of randomization.
Effect: If this action has never been invoked before in the current
Field Match a King is created in the possession of each player and
located on a random square of the Field. If any two Kings are
adjacent, this process is repeated until no Kings are adjacent.
}

with

{
B-Chess may not have more than 99 players.

Each square is also adjacent to the four squares sharing only a  
corner with it.
A field object is adjacent to the same squares as the square it  
occupies.
Two Field Objects that occupy adjacent squares are adjacent.

All Invokable actions of Field Objects in this Field Match may only be
invoked by that Field Object's owner. Only one invokable action per
Field Object may be invoked each Turn of the Field.

All Field Objects occupy exactly one square. Except when performing  
the Move action, no two Field Objects may occupy the same square  
simultaneously.

Unless otherwise specified, a Field Object may not move through a
square occupied by another Field Object. When moving more than one
square a Field Object must move in the shortest and most direct route
to their target square. If a Field Object moves into a square occupied
by another Field Object then the Field Object currently occupying that
square is destroyed. A Field Object may not move into a square
occupied by another Field Object owned by the same player.

Invokable Action: Initialize
Trigger: A Game Action by the Referee including the starting
locations of each Field Object placed during this action using a
suitable method of randomization.
Effect: If this action has never been invoked before in the current
Field Match the gamemaster performs these actions in sequence:
a) Destroy all Field Objects.
b) Create a King in possession of each player.
c) Randomly select a square for each King so that no two selected  
squares are adjacent.
d) Place each King on it's selected square.
}

and replacing:
{
Invokable Action: Purchase
Trigger: A Game Action by any player who possesses a King object on
the Field that spends X macks, where X is ten times the number of
times this player has previously invoked this action since the Field
was last turned
Effect: If there are at least three unoccupied squares on the Field a
new Field Object is created at random based upon the following
weighted table and is placed in a random unoccupied square adjacent to
that Player's King:
   Field Object  Weight
   ---------------------
   Pawn              10
   Rook                3
   Knight              3
   Bishop              3
   Queen              1

}

with

{
Invokable Action: Purchase
Trigger: A Game Action by any player who possesses a King object on
the Field that spends X macks, where X is ten times the number of
times this player has previously invoked this action since the Field
was last turned
Effect: If there are at least three unoccupied squares on the Field a
new Field Object is created at random based upon the following
weighted table and is placed in a random unoccupied square adjacent to
that Player's King:
   Field Object  Weight
   ---------------------
   Pawn              10
   Rook              3
   Knight            3
   Bishop            3
   Queen             1

If there is no unoccupied square adjacent to that Player's King, the  
new Field Object is immediately destroyed.

}

destroy the current instance of B-Chess
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