Antonio Dolcetta on Tue, 5 Feb 2008 04:05:57 -0700 (MST)


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[s-b] proposal: B-Chess v1.1


amend the field match named B-Chess by replacing

{
Each square is also adjacent to the four squares sharing only a  
corner with it.

All Invokable actions of Field Objects in this Field Match may only be
invoked by that Field Object's owner. Only one invokable action per
Field Object may be invoked each Turn of the Field.

Unless otherwise specified, a Field Object may not move through a
square occupied by another Field Object. When moving more than one
square a Field Object must move in the shortest and most direct route
to their target square. If a Field Object moves into a square occupied
by another Field Object then the Field Object currently occupying that
square is destroyed. A Field Object may not move into a square
occupied by another Field Object owned by the same player.

Invokable Action: Initialize
Trigger: A Game Action by the Referee including the starting
locations of each Field Object placed during this action using a
suitable method of randomization.
Effect: If this action has never been invoked before in the current
Field Match a King is created in the possession of each player and
located on a random square of the Field. If any two Kings are
adjacent, this process is repeated until no Kings are adjacent.
}

with

{
B-Chess may not have more than 99 players.

Each square is also adjacent to the four squares sharing only a  
corner with it.
Two Field Objects that occupy adjacent squares are adjacent.

All Invokable actions of Field Objects in this Field Match may only be
invoked by that Field Object's owner. Only one invokable action per
Field Object may be invoked each Turn of the Field.

All Field Objects occupy exactly one square. Except when performing  
the Move action, no two Field Objects may occupy the same square  
simultaneously.

Unless otherwise specified, a Field Object may not move through a
square occupied by another Field Object. When moving more than one
square a Field Object must move in the shortest and most direct route
to their target square. If a Field Object moves into a square occupied
by another Field Object then the Field Object currently occupying that
square is destroyed. A Field Object may not move into a square
occupied by another Field Object owned by the same player.

Invokable Action: Initialize
Trigger: A Game Action by the Referee including the starting
locations of each Field Object placed during this action using a
suitable method of randomization.
Effect: If this action has never been invoked before in the current
Field Match the gamemaster performs these actions in sequence:
a) Destroy all Field Objects.
b) Create a King in possession of each player.
c) Randomly select a square for each King so that no two selected  
squares are adjacent.
d) Place each King on it's selected square.
}

destroy the current instance of B-Chess
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