automailer on Sun, 25 Dec 2005 16:39:22 -0600 (CST)


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[s-b] [auto] Peter amends p320


Peter has amended p320.

---------------------------------
Motion 320/2: Abilityfying More Exciting Nomic Objects For Fun
A Proposal by Peter
Last modified on nweek 103, nday 3

[[Acronyms: AMEN OFF]]
[[Revision History:
   /1: Per comex's suggestion, fix what happens while asleep.
   /2: Typo fix, made playing activated abilites even clearer,
       revised some talismans abilities to be activated abilities as
       well.
]]

[[Since I don't think we need non-players playing abilities yet, and
this probably ought to be clearer.]]
In rule 1-2, in the section titled "Activated Abilites" change
{{
An object which holds an object with an activated ability is allowed
to play that ability.
}}
to
{{
A player which holds an object or is being held by an object with an
activated ability is allowed to play that ability. Also, a particular
activated ability may explicitly allow other objects to play it. This
paragraph defers to contradictory instructions on the activated
ability being played.
}}

Change the text of rule 10-3 in its entirety to
{{
A Household object is an object that can be held by a Room of the
House. Each Household object can be held by at most one object at any
time.

Players are Household objects.

Household objects labeled as Takeable have the ability {{
0: Move this object to be held by you. This ability can be played by a
player held by the same object as this object, and can only be played
by such a player.
}}

Household objects labeled as Dropable have the ability {{
0: Move this object to be held by the object that holds you.
}}

Household objects labeled as Carryable are Takeable and Dropable.
}}

[[And now, this rule can be simplified.]]
Change the text of rule 10-1 in its entirety to
{{
Rooms are Game Objects that consist of:
 * A Name
 * A Description (which has no effects)
 * Ordinances: a body of text defining the Room's abilities
 * Exits: a list of other Rooms
 * A state of being "lit" or "dark", which is "lit" if not otherwise defined

The beginning of the first, fifth, and ninth ndays of each nweek are
called Checkpoints. The time between two consecutive Checkpoints is
called a Period.

Rooms have the ability
{{
1 Action Point: Choose a room on this room's list of exits. You move
to being in that room. This ability defers to other restrictions on
moving to other rooms.
}}

}}

In rule 10-1, change the text
{{
E cannot move, use Talismans, Attack players, or take actions
specified by Room Ordinances
}}
to the text
{{
E cannot play an activated ability of a Room, take a Game Action
allowed only by a Room Ordinance, take any actions involving a cost of
action points, or play activated abilities of Household objects
besides Pens.
}}

In the Effects field of Amplitude Amplifers, remove
{{
Any player may pay 10A to destroy any Amplitude Amplifier.
}}
and instead append a new paragraph
{{
10A: Destroy this Amplitude Amplifier. Any player in any location may
play this ability.
}}

In the Effects field of Kirchhoff's Radiation Dampeners, change
{{
activated effect: The Radiation Dampener is destroyed.
}}
to
{{
Sacrifice:
}}

In the Effects field of Plain Torches, change
{{
activate: the Plain Torch is destroyed,
}}
to
{{
Sacrifice:
}}

---------------------------------



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