automailer on Thu, 21 Jul 2005 22:32:52 -0500 (CDT)


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[s-b] [auto] Wonko submits p188


Wonko has submitted a new proposal, p188.

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Proposal 188/0: Fighting Indoors Fits the House
A Proposal by Wonko
Last modified on nweek 94, nday 7

[[FIFTH]]

Create two rules in section 10 of the ruleset:
{{
== More Statistics ==

Each player has three attributes called Strength, Skill, and Acuity. Each is initially 6 and must be a positive integer; none can be reduced below 1. Strength represents physical prowess; players with higher Strength tend to be better at hitting people and breaking things. Skill represents all other physical abilities, including speed, dexterity, and general competence. Players with high Skill tend to be good at mechanical engineering, slight of hand, and acrobatic feats. Acuity represents mental power. Players with high Acuity tend to be good at casting spells, solving puzzles, and resisting psychological attacks.

If a player's Health, Calm, or Alertness is less than one fifth of its maximum value, then all three of the above properties are reduced by one for that player. If a player's Health, Calm, or Alertness is at its maximum value, then all three of the above properties are increased by one for that player. These effects are cumulative; that is, if multiple stats are low or high, then multiple modifications are applied.
}}

{{
== Combat ==

[[
The basic idea behind combat is that as long as two players keep fighting, they roll 3 dice with sides equal to their respective strengths each period, with whoever gets the lower roll losing health equal to the difference. They keep fighting until each of them either agrees to stop fighting or becomes incapable of continuing.
]]

Once per period, each player may Attack another player in the same room. The Attacking player is henceforth referred to as the Attacker; the player being attacked is the Defender. Both players are said to be In Combat with each other, and each ceases to be In Combat with anyone else [[Thus, player A can attack player B to stop B's combat with player C]].

When a player attacks another player, 3dX and 3dY are rolled, where X is the Attacker's Strength and Y is the Defender's Strength. When a player Attacks someone who isn't currently In Combat with them, the Attacker gets a +2 bonus to eir die roll [[ i.e. the roll is (3dX) + 2 instead of 3dX ]].

The player whose strength was used in whichever roll was lower loses health equal to the difference between the two rolls. Nobody loses health in the case of a tie.

The players continue to be In Combat after this happens, and the above process is repeated at the beginning of each period.

A player who is In Combat may not move in the House, use Talismans, perform any actions permitted solely by Room Ordinances, or Attack other players. E also ceases to be doing any of those if e was already (for example, if e was busy Attacking another player or if e was holding the Sconce down in the Conservatory). this doesn't apply when the rules specify otherwise (including if they do so indirectly by having it specified in things like Talisman Effects or Room Ordinances).

Any player who is In Combat may Stand Down, signifying that they wish to stop fighting. At the end of the period, if two players In Combat with each other both Stood Down, then they cease to be In Combat.

If either player becomes Asleep, Dies, is moved to a different room, or otherwise is rendered unable to Attack the other, then both players cease to be In Combat with Each other at the end of the period.
}}
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