automailer on Tue, 10 May 2005 16:22:48 -0500 (CDT)


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[s-b] [auto] EugeneMeidinger submits p63


EugeneMeidinger has submitted a new proposal, p63.

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Proposal 63/0: Cityscape is a coming back yo!
A Standard Proposal by EugeneMeidinger
Last modified on nweek 88, nday 2

[[Come on nazi! Gimme your best shot. technically we don't have one yet though.]]

Create a new Section to the Ruleset, named "Subgames".

Create a new rule in the Subgames section of the ruleset:

[[The following changes the minsters and makes it so this rulebook exists]]

{{
== Cityscape ==
There exists a subgame as defined by the "Cityscape Rulebook"
Players may join by submitting a legal game action that is part of cityscape.
Players may quit at any time. The Minister of Cities maintains anything relating to Cityscape including maintain the rulebook. 

}}

Add to rule 4-4 of the ruleset :
{{
The Ministry of Cities

The Ministry of Cities is a Ministry; its Minister may be called the Vice Mayor or VM . The Vice Mayor is responsible for all changes related to Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape Rulebook then that is the Minister of Change's job.

}}

Create A rulebook named "Cityscape Rulebook".
Add the following sections to the rule book:

Section I: The basics
Section II: Buildings
Section III: Cities
Section IV: City Governments

Add the following rules to Section 1 of the Cityscape rulebook:
{{
== The Subgame of Cityscape ==
The name of this subgame is Cityscape.

== Buildings ==

All buildings are fluid or fixed, open or closed, taxable or tax-exempt and have a value. By default , a buildings is fixed, closed, taxable and have a value of 10. All buildings by default have a zoning of urban and a location of limbo and a district of limbo.

If a building is transferable it may be sold, exchanged, demolished, closed or opened by it's owner. If a building is demolished that building is destroyed and the former owner retains ownership of the plot of land the building was on for an nweek. At the end of that nweek ownership reverts to the respective city government unless that player places a building of the aforementioned plot of land.

Closed buildings may not be used for any game action unless stated otherwise by the rules with the exception of buying, selling, placing, opening, or renaming.

Any building owned by a player is considered taxable unless stated otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot be taxed and taxable buildings can. Every tax day the owner of a building pays to the coffer of the city which the building is in, an amount equal to or greater than that buildings value multiplied by that cities tax rate. Payment is made in the form of the city's main currency.

All buildings in limbo are considered closed until placed in a city. A building may not be placed in a square that is already occupied by a building or reserved by a city. A building in a city has a location x and y ,where x is the bottom street touching the building and y is the left street touching the building.

All buildings in a city have the name of that city as the district.

All buildings have an attribute called "zoning". Zoning is used to determine in which cities a building may be placed. Zoning may may be any combination of urban and rural and sea . Any without a zoning attribute is considered to have a zoning of urban. 
Players may not share ownership of a building.

If a building may always be referred to as a name by what type of building it is. Buildings without types must be created with a name or are destroyed. If a building is has no name and is renamed it gains a name by which it may be specified. If a building already has a name by which it may be specified and is renamed that name is changed. If a building is to gain a name that name must be unique among all building names.

== Cities ==
A City is a Game Object represented by a Game Document of the same name which may also be referred to as the city's "map". Cities consist of a grid of lines forming squares also known as "plots" a plot may also be referred to "plot of land". The lines are called "streets". Streets parallel to the X axis are initially named in order by letter starting with the x axis named a. Streets parallel to the Y axis are initially named in order by number starting with the y axis named 0. Squares are named by the lower left corner. Only quadrant one of the plane is used. (so the origin is 0,a and up one space is 0,b. All cities must be formed by a rectangular grid.

All cities a default tax rate of 0 , a default exchange rate of 1 and a default zoning type of urban. Zoning type determines what buildings may be built there. 

If a city would use a building value, that city uses the building's value multiplied by that city's exchange rate and rounded up to the nearest integer instead.

City's may require ownership of a "city pass" respective to that city and/or ownership of a building in that city if a player wishes to make use of any buildings inside that city.

== City Government ==
A city government consists of a rule which controls how a city behaves and a coffer. A coffer is a Game Object. A coffer contains everything a city owns that is not represent by the map. There is also a meta-city government which determines the default for city actions and possessions.
}}

Add the following rules to Section 2 of the Cityscape rulebook:
{{

== Small houses ==
A small house is a type of building. All small houses initially are fluid, taxable, open and have a value of 10. All small houses have a zoning of rural and urban. After buying a small house and once every nweek a player may rename it as long as the name contains the word house.

== Stores ==
A store is a type of building. All stores are initially nontransferable, taxable, open and have a value of 50. All stores unless sold by a city to a player or from a player to a player are owned by the city in which they reside. Any store which is in limbo and does not have an owner is destroyed.

The owner of a store may list exchangeable Game Objects e owns which e wishes to sell. E must also list the price for those Game Objects. The price may be in a combination of currency and exchangeable Game Objects . If a player wishes to buy an item listed, and buyer has what is listed as the price then the Game Objects for sale and the Game Objects listed as price are exchanged between the two players or between the player and city coffer.

If a player owns a store e may rename it once a nweek as long as the name contains the word store. 
}}



Add the following rules to Section 3 of the Cityscape rulebook:

{{ 
== Nomburg ==

Nomburg is 6 squares tall and 6 squares wide.

Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned buildings. Players may not build on the aforementioned squares. 

Nomburg has a zoning type of urban.


}}


Add the following rules to Section 4 of the Cityscape rulebook:

{{ 
== Meta-city government ==

Any Game Objects a city receives are placed in its coffer.


[[ The default tax rates and exchange rates can be ignored because they have no effect.]]

The Default tax day is the 1st nday of every nweek evenly divisi0ble by 10. Every tax day the owners of the taxable buildings in that city must each pay that city in that city's currency the value of the building [[technically the value times exchange rate according to the other rules]] times the city's tax rate rounded up [[the total not the tax rate]] or the city will take ownership or "repossess" that building.

If a city  repossesses a building because the former owner did not pay eir taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as long as e has enough X to match and his bid is higher than the current highest bid. If there is no highest bidder after the ending of two checking periods, which is every four days after the auction starts, then the building becomes a city owned building. If a player no longer has enough X to match eir bid then eir bid is retracted. If a player's bids are retracted three or more time e is ineligible to bid further. If at the end of a checking period the highest bid has not changed since the end of the previous checking period then the highest bidder gains ownership of the building and the amount of X e bid is transfered to that city's coffer. X in this paragraph being whatever the city's main currency is.

If the city owns a building that has a district of limbo and is not placed on the city's list of buildings not for sale then the city will sell it to any player at the cost of that buildings value[[technically this is value * exchange rate but with an exchange rate of 1 it is the same as if you didn't have to multiply it]] in the form of that city's main currency.


== Nomburg government==
Nomburg initially has 10 small houses with a District of limbo.
Nomburg's main currency is the Genechip.
}}

Remove the section of the Ruleset, named "Casinos."

[[ Moves casino stuff into the subgame]]

Create a new rule in section 2 of the Cityscape rulebook:

{{
== Casinos ==
The word "prize" ,when found in any rule with the word casino in the title, is considered to mean any tradable game object; usually given to the winner of a game.

Casinos are a type of building. Only one Casino per Player maximum. Casinos come with their own currencies or may use existing currencies. Casinos may run certain games at a fee to any participant.  Games may be added to a Casino, provided they are on the Gambly's approved list. No game may result in or give a prize that results in the altering of votes, rules or proposals.

Any newly made Casinos come with the following games standard:


All games involving random elements must use the dice roller described in the document named HowToRollDice.

Casinos store all of their winnings, starting money and any other prizes in vaults.
}}

Create a new rule in section 2 of the Cityscape rulebook:

{{
== Running a Casino ==

Casinos are by default fluid and have a value of 50. Everything in a Casino's vault is considered part of the Casino and is subjected the same things that happen to the Casino but not the owner's inventory. A Casino owner may remove from the Casino's vault one non-currency prize and a tenth rounded up of the currency used by the Casino on nday 2 ,even if the Casino is closed. E may place any tradable objects into the vault. 

If a player wins a game or a casino declines a game but the vault does not have the required winnings or player's bet, that player gains ownership of the Casino otherwise the winnings are remove from the vault and given to that player.

}}

[[ This makes the Library you get to use as a prize for playing the tiles game]]

Create a building called The Library according to the following:
The Library is fixed, tax-exempt, open and has a value of 50. The Library has a zoning of urban. If The Library is created and a,0 of Nomburg is not occupied by a building then a,0 is The Library's location and Nomburg is its District otherwise it has a location and district of limbo but is owned by Nomburg. The last person to have a zone they control to be zapped in the subgame of tiles owns The Library. If no one has had a zone zapped then The Library is owned by Nomburg and placed on the list of buildings not for sale.
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