automailer on Mon, 25 Apr 2005 20:43:21 -0500 (CDT)


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[s-b] [auto] Jimmy votes


Jimmy's votes:
Proposal 10/1: PUNCHAMIME                               : For
OMGWTFBBQ?!

Proposal 11/3: Desecration is Fun!                      : For
You got Soul.

Proposal 12/0: The return of the Vat                    : For
useful to keep the Player population lean, spayed, and neutered (as appropriate).

Proposal 13/0: Add Blank Tiles                          : For
Tiles are not required to have Tile Letters; the Rules on the Wiki currently say that Tiles "may" have a Tile Letter. There is no problem with this prop in that regard.

Proposal 14/1: Bonus rack size for 1st place            : Against
I think the exact inverse of this rule could be useful as an equalizer, to make it more fun for players who are weaker at word games while still keeping it interested for those with a stronger wordfinding ability.

Proposal 15/0: scoring                                  : Against
too many points, and too complicated a formula

Proposal 16/2: alliances                                : Against
I do like this proposal, except for the fact that it depends on scoring.

Proposal 17/0: Knightmares                              : Against
If approved, we will argue for a long time (or until a CFI) about "roughly" what the "conversion rate of X/Y" is, and what that phrase even means in the context of the proposal.

Proposal 18/0: Little Fixes #2                          : For
Yay cleanup

Proposal 19/0: Size matters not                         : Against
This doesn't accomplish anything substantive other than define an "A" suffix and an Angstrom unit. To me, doesn't seem worth a proposal by itself without anything else substantive. Also, the symbol for Angstrom is A* with or without a small ring above the A, not simply A alone, and angstroms are not used to measure amplitude.

Proposal 20/2: I want a Casino                          : For
I know not where this may lead... *fear* *connive*

Proposal 21/1: New kind of money.                       : For
Iambic blorgleflat is really cool!

Proposal 22/4: Gene-sino                                : Against
As written, the proposal's description of One-to-Ten doesn't make it clear that the unit of betting is the currency of the casino, and the description of the Nonagon's betting limit also doesn't specify a unit. (Also, is a betting limit the same as a maximum bet? It could easily describe a maximum number of bets instead, especially with no unit specified.) A really big problem is that it is unclear where the winner's money comes from. It is clear that the winner gains ownership of the Casino if the vault does not have the required winnings, but it's not specified that the winnings are removed from the vault and given to the player if the vault does have the required winnings. As written, in fact, I'd assume not.

Sorry for not pointing these out sooner, but the casino proposals all happened in a flurry, while I was also staying up all night for reasons related to my real-life activities.

Proposal 23/1: Speak Softly and Carry a Magic Stick     : For
"Accio tilebolt!" (Sorry, couldn't resist.)

Proposal 24/0: Broken power safegaurds.                 : Abstain
"directly or indirectly" makes it too vague and prone to CFIs. Honestly, this can't be known at the time a given proposal is passed. What if a proposal's addition to the Ruleset is the change that makes a potential player interested in joining the game, after doing which he proposes a rule that gives him veto power. Does the original proposal retroactively fail because it just squeaked by without the broken power safeguards applying? Does the person leave the game because his reason for joining never happened in the first place?

Proposal 25/2: Bounty hunter.                           : For
Bounties differ from duties in having inherent prizes included in the bounty for the person to claim the bounty. They also don't Activate the Meta-Duty, and so updates to the Public Displays and posts to Public Forums might not be necessary.

Proposal 26/0: Not Just for Emergencies Anymore         : For
I don't know why the section is still called Emergencies, but other than that this rule seems useful. I do note that its power is quite broad and should probably be shrunk going forward. We should also explain how one can destroy a Tweak, which has not been stated to be a Game Object.

Proposal 27/0: Another Box To Climb Into                : Against
unnecessary

Proposal 5/0: The "N" is for "Very" : Abstain
This proosal RULS!

Proposal 6/2: A Board for Tiles                        : For
Yay word games.

Proposal 7/2: Tidy Rules                               : For
This should make bookkeeping easier.

Proposal 8/1: Scoring Increased                        : For
This will help us all accumulate Amplitude faster.

Proposal 9/0: Allow ministers to quit                  : For
I wouldn't want to force Ministry on anyone, even an existing Minister.


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